Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

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rektbyfaith
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08-24-2021, 05:23 PM
#21
Archived author: stoneharry • Posted: 2021-08-24T17:23:16.781000+00:00
Original source

So the behaviour for those may be different
rektbyfaith
08-24-2021, 05:23 PM #21

Archived author: stoneharry • Posted: 2021-08-24T17:23:16.781000+00:00
Original source

So the behaviour for those may be different

rektbyfaith
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08-24-2021, 05:23 PM
#22
Archived author: stoneharry • Posted: 2021-08-24T17:23:32.680000+00:00
Original source

In my script I would have the creature on spawn have a react state of passive
rektbyfaith
08-24-2021, 05:23 PM #22

Archived author: stoneharry • Posted: 2021-08-24T17:23:32.680000+00:00
Original source

In my script I would have the creature on spawn have a react state of passive

rektbyfaith
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08-24-2021, 05:24 PM
#23
Archived author: Deleted User • Posted: 2021-08-24T17:24:08.668000+00:00
Original source

Thats what its set to yea, I just meant in the past I tried setting the AI on the creature template itself
[Image: unknown.png?ex=690c30f7&is=690adf77&hm=2...9d869c8c5&]
rektbyfaith
08-24-2021, 05:24 PM #23

Archived author: Deleted User • Posted: 2021-08-24T17:24:08.668000+00:00
Original source

Thats what its set to yea, I just meant in the past I tried setting the AI on the creature template itself
[Image: unknown.png?ex=690c30f7&is=690adf77&hm=2...9d869c8c5&]

rektbyfaith
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08-24-2021, 05:25 PM
#24
Archived author: Deleted User • Posted: 2021-08-24T17:25:03.464000+00:00
Original source

I had so much trouble getting it to even move forward, most combinations of run speed and yard distance caused the creature to never move, wasn't expecting this entire thing to be so fiddly and difficult <:pepega:766498639588753418>
rektbyfaith
08-24-2021, 05:25 PM #24

Archived author: Deleted User • Posted: 2021-08-24T17:25:03.464000+00:00
Original source

I had so much trouble getting it to even move forward, most combinations of run speed and yard distance caused the creature to never move, wasn't expecting this entire thing to be so fiddly and difficult <:pepega:766498639588753418>

rektbyfaith
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08-24-2021, 05:25 PM
#25
Archived author: stoneharry • Posted: 2021-08-24T17:25:47.981000+00:00
Original source

It is fiddly but as you create more content you get used to how WoW and the emulators behave
rektbyfaith
08-24-2021, 05:25 PM #25

Archived author: stoneharry • Posted: 2021-08-24T17:25:47.981000+00:00
Original source

It is fiddly but as you create more content you get used to how WoW and the emulators behave

rektbyfaith
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08-24-2021, 05:26 PM
#26
Archived author: Deleted User • Posted: 2021-08-24T17:26:38.285000+00:00
Original source

OKAY that send home thing actually works, the wave stops for a moment when it collides with a player, so its not perfect, but it does ***work***
[Image: unknown.png?ex=690c318d&is=690ae00d&hm=f...4f9bbb6f5&]
rektbyfaith
08-24-2021, 05:26 PM #26

Archived author: Deleted User • Posted: 2021-08-24T17:26:38.285000+00:00
Original source

OKAY that send home thing actually works, the wave stops for a moment when it collides with a player, so its not perfect, but it does ***work***
[Image: unknown.png?ex=690c318d&is=690ae00d&hm=f...4f9bbb6f5&]

rektbyfaith
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08-24-2021, 05:26 PM
#27
Archived author: stoneharry • Posted: 2021-08-24T17:26:52.432000+00:00
Original source

I just call unit::MoveTo(Id, x, y, z)
rektbyfaith
08-24-2021, 05:26 PM #27

Archived author: stoneharry • Posted: 2021-08-24T17:26:52.432000+00:00
Original source

I just call unit::MoveTo(Id, x, y, z)

rektbyfaith
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08-24-2021, 05:27 PM
#28
Archived author: stoneharry • Posted: 2021-08-24T17:27:17.726000+00:00
Original source

Where Id is 0 because I haven't figured out the TC on node reach system
rektbyfaith
08-24-2021, 05:27 PM #28

Archived author: stoneharry • Posted: 2021-08-24T17:27:17.726000+00:00
Original source

Where Id is 0 because I haven't figured out the TC on node reach system

rektbyfaith
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08-24-2021, 05:28 PM
#29
Archived author: Deleted User • Posted: 2021-08-24T17:28:42.967000+00:00
Original source

I didn't want to give it an exact coordinate because then it wouldn't be able to be shot in any direction. Thank you so much for the send home idea, I'll let bandy know that the database editor displays that incorrectly, as it says it is setting the home of "none" instead of self
rektbyfaith
08-24-2021, 05:28 PM #29

Archived author: Deleted User • Posted: 2021-08-24T17:28:42.967000+00:00
Original source

I didn't want to give it an exact coordinate because then it wouldn't be able to be shot in any direction. Thank you so much for the send home idea, I'll let bandy know that the database editor displays that incorrectly, as it says it is setting the home of "none" instead of self

rektbyfaith
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08-24-2021, 05:28 PM
#30
Archived author: Deleted User • Posted: 2021-08-24T17:28:51.825000+00:00
Original source

❤️
rektbyfaith
08-24-2021, 05:28 PM #30

Archived author: Deleted User • Posted: 2021-08-24T17:28:51.825000+00:00
Original source

❤️

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