[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st
[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st
Archived author: stoneharry • Posted: 2021-08-24T17:23:16.781000+00:00
Original source
So the behaviour for those may be different
Archived author: stoneharry • Posted: 2021-08-24T17:23:32.680000+00:00
Original source
In my script I would have the creature on spawn have a react state of passive
![[Image: unknown.png?ex=690c30f7&is=690adf77&hm=2...9d869c8c5&]](https://cdn.discordapp.com/attachments/415944535718494208/879778114023084064/unknown.png?ex=690c30f7&is=690adf77&hm=268846da88408e7e9df726a440d406a7a04411dbcd0b1a491a627c49d869c8c5&)
Archived author: Deleted User • Posted: 2021-08-24T17:24:08.668000+00:00
Original source
Thats what its set to yea, I just meant in the past I tried setting the AI on the creature template itself
![[Image: unknown.png?ex=690c30f7&is=690adf77&hm=2...9d869c8c5&]](https://cdn.discordapp.com/attachments/415944535718494208/879778114023084064/unknown.png?ex=690c30f7&is=690adf77&hm=268846da88408e7e9df726a440d406a7a04411dbcd0b1a491a627c49d869c8c5&)
Archived author: Deleted User • Posted: 2021-08-24T17:25:03.464000+00:00
Original source
I had so much trouble getting it to even move forward, most combinations of run speed and yard distance caused the creature to never move, wasn't expecting this entire thing to be so fiddly and difficult <:pepega:766498639588753418>
Archived author: stoneharry • Posted: 2021-08-24T17:25:47.981000+00:00
Original source
It is fiddly but as you create more content you get used to how WoW and the emulators behave
![[Image: unknown.png?ex=690c318d&is=690ae00d&hm=f...4f9bbb6f5&]](https://cdn.discordapp.com/attachments/415944535718494208/879778741159616532/unknown.png?ex=690c318d&is=690ae00d&hm=f103749d93e9d80650543e33be310cb26512fd84f986a300f5786f94f9bbb6f5&)
Archived author: Deleted User • Posted: 2021-08-24T17:26:38.285000+00:00
Original source
OKAY that send home thing actually works, the wave stops for a moment when it collides with a player, so its not perfect, but it does ***work***
![[Image: unknown.png?ex=690c318d&is=690ae00d&hm=f...4f9bbb6f5&]](https://cdn.discordapp.com/attachments/415944535718494208/879778741159616532/unknown.png?ex=690c318d&is=690ae00d&hm=f103749d93e9d80650543e33be310cb26512fd84f986a300f5786f94f9bbb6f5&)
Archived author: stoneharry • Posted: 2021-08-24T17:26:52.432000+00:00
Original source
I just call unit::MoveTo(Id, x, y, z)
Archived author: stoneharry • Posted: 2021-08-24T17:27:17.726000+00:00
Original source
Where Id is 0 because I haven't figured out the TC on node reach system
Archived author: Deleted User • Posted: 2021-08-24T17:28:42.967000+00:00
Original source
I didn't want to give it an exact coordinate because then it wouldn't be able to be shot in any direction. Thank you so much for the send home idea, I'll let bandy know that the database editor displays that incorrectly, as it says it is setting the home of "none" instead of self
Archived author: Deleted User • Posted: 2021-08-24T17:28:51.825000+00:00
Original source
❤️