Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

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rektbyfaith
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08-24-2021, 03:58 PM
#1
Archived author: Valith • Posted: 2021-08-24T15:58:11.873000+00:00
Original source

<@!169121237539356673> That helped me aswell as there are the percantages for each level for each stat, but thats not what I was looking for.
I need to remove the line (somewhere, I dont know where) so when I open my character info © and I ll check stat agility, so it doesnt show "increase armor by XXX" as I have already removed the line in the core which was the exact thing, giving agility to armor, but its still showing in in the character info, So I guess its written somewhere else aswell, maybe client patches or something like that?
rektbyfaith
08-24-2021, 03:58 PM #1

Archived author: Valith • Posted: 2021-08-24T15:58:11.873000+00:00
Original source

<@!169121237539356673> That helped me aswell as there are the percantages for each level for each stat, but thats not what I was looking for.
I need to remove the line (somewhere, I dont know where) so when I open my character info © and I ll check stat agility, so it doesnt show "increase armor by XXX" as I have already removed the line in the core which was the exact thing, giving agility to armor, but its still showing in in the character info, So I guess its written somewhere else aswell, maybe client patches or something like that?

rektbyfaith
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08-24-2021, 04:01 PM
#2
Archived author: Foe • Posted: 2021-08-24T16:01:15.106000+00:00
Original source

It's in the interface files yes
rektbyfaith
08-24-2021, 04:01 PM #2

Archived author: Foe • Posted: 2021-08-24T16:01:15.106000+00:00
Original source

It's in the interface files yes

rektbyfaith
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08-24-2021, 04:01 PM
#3
Archived author: Foe • Posted: 2021-08-24T16:01:59.984000+00:00
Original source

Probably character frame ui files
rektbyfaith
08-24-2021, 04:01 PM #3

Archived author: Foe • Posted: 2021-08-24T16:01:59.984000+00:00
Original source

Probably character frame ui files

rektbyfaith
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08-24-2021, 04:10 PM
#4
Archived author: Yakumo • Posted: 2021-08-24T16:10:34.340000+00:00
Original source

/framestack to check what frame is being displayed then see what it's being filled with in the files, most likely pulling from some globalstring file
rektbyfaith
08-24-2021, 04:10 PM #4

Archived author: Yakumo • Posted: 2021-08-24T16:10:34.340000+00:00
Original source

/framestack to check what frame is being displayed then see what it's being filled with in the files, most likely pulling from some globalstring file

rektbyfaith
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08-24-2021, 04:15 PM
#5
Archived author: Foe • Posted: 2021-08-24T16:15:12.445000+00:00
Original source

Nah, the calculation for the tool tip is done in the ui files, not globalstring related
rektbyfaith
08-24-2021, 04:15 PM #5

Archived author: Foe • Posted: 2021-08-24T16:15:12.445000+00:00
Original source

Nah, the calculation for the tool tip is done in the ui files, not globalstring related

rektbyfaith
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08-24-2021, 04:15 PM
#6
Archived author: Foe • Posted: 2021-08-24T16:15:37.219000+00:00
Original source

A lot of it is also hard coded in the binary
rektbyfaith
08-24-2021, 04:15 PM #6

Archived author: Foe • Posted: 2021-08-24T16:15:37.219000+00:00
Original source

A lot of it is also hard coded in the binary

rektbyfaith
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08-24-2021, 04:17 PM
#7
Archived author: Deleted User • Posted: 2021-08-24T16:17:14.790000+00:00
Original source

I think this `function SecureActionButton_OnClick(self, button, down)` is the function I need to call
rektbyfaith
08-24-2021, 04:17 PM #7

Archived author: Deleted User • Posted: 2021-08-24T16:17:14.790000+00:00
Original source

I think this `function SecureActionButton_OnClick(self, button, down)` is the function I need to call

rektbyfaith
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08-24-2021, 04:17 PM
#8
Archived author: Deleted User • Posted: 2021-08-24T16:17:26.418000+00:00
Original source

of course, it does crash, as it's protected.
rektbyfaith
08-24-2021, 04:17 PM #8

Archived author: Deleted User • Posted: 2021-08-24T16:17:26.418000+00:00
Original source

of course, it does crash, as it's protected.

rektbyfaith
Administrator
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08-24-2021, 04:17 PM
#9
Archived author: Deleted User • Posted: 2021-08-24T16:17:43.916000+00:00
Original source

Any guidance will be preciated
rektbyfaith
08-24-2021, 04:17 PM #9

Archived author: Deleted User • Posted: 2021-08-24T16:17:43.916000+00:00
Original source

Any guidance will be preciated

rektbyfaith
Administrator
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08-24-2021, 05:15 PM
#10
Archived author: Deleted User • Posted: 2021-08-24T17:15:47.319000+00:00
Original source

Sadly it is set to passive, the player never enters combat but the creature still runs back to its spawn after casting the spell. I tried disabling evade too, along with a bunch of other random stuff
rektbyfaith
08-24-2021, 05:15 PM #10

Archived author: Deleted User • Posted: 2021-08-24T17:15:47.319000+00:00
Original source

Sadly it is set to passive, the player never enters combat but the creature still runs back to its spawn after casting the spell. I tried disabling evade too, along with a bunch of other random stuff

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