[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
Archived author: Rymercyble • Posted: 2023-07-03T18:56:55.390000+00:00
Original source
nix is on holy crusade
Archived author: Adspartan • Posted: 2023-07-03T18:57:04.151000+00:00
Original source
https://tenor.com/bRVzk.gifhttps://tenor...f-25206668
Archived author: Titi • Posted: 2023-07-03T18:58:17.320000+00:00
Original source
right now I just want an option that moves objects when moving terrain but doesn't change the way terrain sculpting behaves
Archived author: Nix • Posted: 2023-07-03T18:58:34.534000+00:00
Original source
You can just do the 2nd option like I said
Archived author: Nix • Posted: 2023-07-03T18:58:44.708000+00:00
Original source
Check if the object can go any further down from the center
Archived author: Nix • Posted: 2023-07-03T18:58:51.180000+00:00
Original source
Or check every corner
Archived author: Nix • Posted: 2023-07-03T18:58:56.076000+00:00
Original source
or sub divide the sides
Archived author: Nix • Posted: 2023-07-03T18:59:03.317000+00:00
Original source
Like you have so many options that are relatively simple
Archived author: Titi • Posted: 2023-07-03T18:59:06.141000+00:00
Original source
what if the object is somehow hovering the ground and not intersecting
Archived author: Foe • Posted: 2023-07-03T18:59:20.516000+00:00
Original source
then you'd just preserve that delta with the option selected