Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

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rektbyfaith
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07-03-2023, 06:56 PM
#61
Archived author: Rymercyble • Posted: 2023-07-03T18:56:55.390000+00:00
Original source

nix is on holy crusade
rektbyfaith
07-03-2023, 06:56 PM #61

Archived author: Rymercyble • Posted: 2023-07-03T18:56:55.390000+00:00
Original source

nix is on holy crusade

rektbyfaith
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07-03-2023, 06:57 PM
#62
Archived author: Adspartan • Posted: 2023-07-03T18:57:04.151000+00:00
Original source

https://tenor.com/bRVzk.gifhttps://tenor...f-25206668
rektbyfaith
07-03-2023, 06:57 PM #62

Archived author: Adspartan • Posted: 2023-07-03T18:57:04.151000+00:00
Original source

https://tenor.com/bRVzk.gifhttps://tenor...f-25206668

rektbyfaith
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07-03-2023, 06:58 PM
#63
Archived author: Titi • Posted: 2023-07-03T18:58:17.320000+00:00
Original source

right now I just want an option that moves objects when moving terrain but doesn't change the way terrain sculpting behaves
rektbyfaith
07-03-2023, 06:58 PM #63

Archived author: Titi • Posted: 2023-07-03T18:58:17.320000+00:00
Original source

right now I just want an option that moves objects when moving terrain but doesn't change the way terrain sculpting behaves

rektbyfaith
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07-03-2023, 06:58 PM
#64
Archived author: Nix • Posted: 2023-07-03T18:58:34.534000+00:00
Original source

You can just do the 2nd option like I said
rektbyfaith
07-03-2023, 06:58 PM #64

Archived author: Nix • Posted: 2023-07-03T18:58:34.534000+00:00
Original source

You can just do the 2nd option like I said

rektbyfaith
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07-03-2023, 06:58 PM
#65
Archived author: Nix • Posted: 2023-07-03T18:58:44.708000+00:00
Original source

Check if the object can go any further down from the center
rektbyfaith
07-03-2023, 06:58 PM #65

Archived author: Nix • Posted: 2023-07-03T18:58:44.708000+00:00
Original source

Check if the object can go any further down from the center

rektbyfaith
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07-03-2023, 06:58 PM
#66
Archived author: Nix • Posted: 2023-07-03T18:58:51.180000+00:00
Original source

Or check every corner
rektbyfaith
07-03-2023, 06:58 PM #66

Archived author: Nix • Posted: 2023-07-03T18:58:51.180000+00:00
Original source

Or check every corner

rektbyfaith
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07-03-2023, 06:58 PM
#67
Archived author: Nix • Posted: 2023-07-03T18:58:56.076000+00:00
Original source

or sub divide the sides
rektbyfaith
07-03-2023, 06:58 PM #67

Archived author: Nix • Posted: 2023-07-03T18:58:56.076000+00:00
Original source

or sub divide the sides

rektbyfaith
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07-03-2023, 06:59 PM
#68
Archived author: Nix • Posted: 2023-07-03T18:59:03.317000+00:00
Original source

Like you have so many options that are relatively simple
rektbyfaith
07-03-2023, 06:59 PM #68

Archived author: Nix • Posted: 2023-07-03T18:59:03.317000+00:00
Original source

Like you have so many options that are relatively simple

rektbyfaith
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07-03-2023, 06:59 PM
#69
Archived author: Titi • Posted: 2023-07-03T18:59:06.141000+00:00
Original source

what if the object is somehow hovering the ground and not intersecting
rektbyfaith
07-03-2023, 06:59 PM #69

Archived author: Titi • Posted: 2023-07-03T18:59:06.141000+00:00
Original source

what if the object is somehow hovering the ground and not intersecting

rektbyfaith
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07-03-2023, 06:59 PM
#70
Archived author: Foe • Posted: 2023-07-03T18:59:20.516000+00:00
Original source

then you'd just preserve that delta with the option selected
rektbyfaith
07-03-2023, 06:59 PM #70

Archived author: Foe • Posted: 2023-07-03T18:59:20.516000+00:00
Original source

then you'd just preserve that delta with the option selected

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