[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
Archived author: Titi • Posted: 2023-07-03T18:40:34.724000+00:00
Original source
btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is just picking the brush value at the bottom center of the object ?
Archived author: Foe • Posted: 2023-07-03T18:40:37.714000+00:00
Original source
I think this would be the easy way to do it
Archived author: Adspartan • Posted: 2023-07-03T18:40:40.450000+00:00
Original source
you'll never be able to have something perfect for large objects anyway
Archived author: Foe • Posted: 2023-07-03T18:41:10.860000+00:00
Original source
just preserve the delta value between terrain and object, and re-apply that to the object using the new terrain height
Archived author: Lyswh • Posted: 2023-07-03T18:41:26.662000+00:00
Original source
yeah this is more for rocks, bushes and small details,
Archived author: Nix • Posted: 2023-07-03T18:41:32.455000+00:00
Original source
Yes you would
Archived author: Titi • Posted: 2023-07-03T18:41:38.016000+00:00
Original source
this is a super important and highly requested feature would be great to have a good implementation of it. Saves so much time for designers having to replace everything when they update terrain
Archived author: Nix • Posted: 2023-07-03T18:41:50.115000+00:00
Original source
You can either push the entire ground below the object down, or you can push it as far down as its own collider allows
Archived author: Adspartan • Posted: 2023-07-03T18:42:32.925000+00:00
Original source
that sounds awful to implement
Archived author: Titi • Posted: 2023-07-03T18:42:50.516000+00:00
Original source
yeah, that value would be from the bottom center ? or do we like check each corner and reapply the value to all corners ? there's many ways to do this