[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an
[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an
Archived author: Supora • Posted: 2023-08-08T23:04:15.288000+00:00
Original source
gameobject_template in trinity
Archived author: Drikish • Posted: 2023-08-08T23:05:35.254000+00:00
Original source
Yeah i dont think its actually using the value in data5
Archived author: Drikish • Posted: 2023-08-08T23:05:38.093000+00:00
Original source
I think its a bool
Archived author: Drikish • Posted: 2023-08-08T23:07:02.535000+00:00
Original source
I say this because other ships have it with '1' as the value also and they work, mine doesn't so guessing it looks up something else
Archived author: Supora • Posted: 2023-08-08T23:07:21.633000+00:00
Original source
0 for zeppelins, 1 for ship, 61 for zeppelins in IC
![[Image: image.png?ex=690c8196&is=690b3016&hm=ee5...6828e18a2&]](https://cdn.discordapp.com/attachments/415944535718494208/1138609615597207713/image.png?ex=690c8196&is=690b3016&hm=ee5586376c3f6f3fbac031e9c3da2abc4dd21c8556a9e6536122a366828e18a2&)
Archived author: Supora • Posted: 2023-08-08T23:08:06.749000+00:00
Original source
not bool
![[Image: image.png?ex=690c8196&is=690b3016&hm=ee5...6828e18a2&]](https://cdn.discordapp.com/attachments/415944535718494208/1138609615597207713/image.png?ex=690c8196&is=690b3016&hm=ee5586376c3f6f3fbac031e9c3da2abc4dd21c8556a9e6536122a366828e18a2&)
Archived author: Drikish • Posted: 2023-08-08T23:08:07.228000+00:00
Original source
Nice, but yeah it doesn't change anything unfortunately
Archived author: Drikish • Posted: 2023-08-08T23:08:42.402000+00:00
Original source
There is something DBC side where a custom transport GOID needs to be added IMO
Archived author: Drikish • Posted: 2023-08-08T23:08:54.606000+00:00
Original source
and assigned to a toolkit that uses the physics