[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an
[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an
Archived author: Drikish • Posted: 2023-08-08T22:54:42.724000+00:00
Original source
This only exists in 6.0+?
Archived author: Supora • Posted: 2023-08-08T22:54:51.988000+00:00
Original source
bc+
Archived author: Supora • Posted: 2023-08-08T22:54:58.287000+00:00
Original source
![[Image: image.png?ex=690c7e93&is=690b2d13&hm=5b2...41ab56172&]](https://cdn.discordapp.com/attachments/415944535718494208/1138606379591008448/image.png?ex=690c7e93&is=690b2d13&hm=5b2084673c1d002a67241072a5a52bd8e6a2a52553afbb0b8cbcb1441ab56172&)
Archived author: Supora • Posted: 2023-08-08T22:55:15.256000+00:00
Original source
![[Image: image.png?ex=690c7e93&is=690b2d13&hm=5b2...41ab56172&]](https://cdn.discordapp.com/attachments/415944535718494208/1138606379591008448/image.png?ex=690c7e93&is=690b2d13&hm=5b2084673c1d002a67241072a5a52bd8e6a2a52553afbb0b8cbcb1441ab56172&)
Archived author: Drikish • Posted: 2023-08-08T22:55:28.605000+00:00
Original source
Ahhhhhh yeeeee
Archived author: Drikish • Posted: 2023-08-08T22:58:19.707000+00:00
Original source
TransportAnimation doesn't seem to have refs for boat gameobjects but does for things like deeprun tram
Archived author: Drikish • Posted: 2023-08-08T22:59:48.359000+00:00
Original source
TransportRotation doesn't seem relevant
Archived author: Drikish • Posted: 2023-08-08T23:00:02.359000+00:00
Original source
TransportPhysics is definitely relevant it has the values in for the waves
Archived author: Drikish • Posted: 2023-08-08T23:00:18.761000+00:00
Original source
So which DB is using this reference
Archived author: Supora • Posted: 2023-08-08T23:03:54.703000+00:00
Original source
```GAMEOBJECT_TYPE_MOTRANSPORT = 15
data0: taxiPathID (Id from TaxiPath.dbc)
data1: moveSpeed
data2: accelRate
data3: startEventID
data4: stopEventID
data5: transportPhysics
data6: SpawnMap
data7: worldState1
data8: allowstopping
data9: InitStopped
data10: TrueInfiniteAOI```