Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

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rektbyfaith
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08-08-2023, 11:04 PM
#21
Archived author: Supora • Posted: 2023-08-08T23:04:15.288000+00:00
Original source

gameobject_template in trinity
rektbyfaith
08-08-2023, 11:04 PM #21

Archived author: Supora • Posted: 2023-08-08T23:04:15.288000+00:00
Original source

gameobject_template in trinity

rektbyfaith
Administrator
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08-08-2023, 11:05 PM
#22
Archived author: Drikish • Posted: 2023-08-08T23:05:35.254000+00:00
Original source

Yeah i dont think its actually using the value in data5
rektbyfaith
08-08-2023, 11:05 PM #22

Archived author: Drikish • Posted: 2023-08-08T23:05:35.254000+00:00
Original source

Yeah i dont think its actually using the value in data5

rektbyfaith
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08-08-2023, 11:05 PM
#23
Archived author: Drikish • Posted: 2023-08-08T23:05:38.093000+00:00
Original source

I think its a bool
rektbyfaith
08-08-2023, 11:05 PM #23

Archived author: Drikish • Posted: 2023-08-08T23:05:38.093000+00:00
Original source

I think its a bool

rektbyfaith
Administrator
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08-08-2023, 11:07 PM
#24
Archived author: Drikish • Posted: 2023-08-08T23:07:02.535000+00:00
Original source

I say this because other ships have it with '1' as the value also and they work, mine doesn't so guessing it looks up something else
rektbyfaith
08-08-2023, 11:07 PM #24

Archived author: Drikish • Posted: 2023-08-08T23:07:02.535000+00:00
Original source

I say this because other ships have it with '1' as the value also and they work, mine doesn't so guessing it looks up something else

rektbyfaith
Administrator
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08-08-2023, 11:07 PM
#25
Archived author: Supora • Posted: 2023-08-08T23:07:21.633000+00:00
Original source

0 for zeppelins, 1 for ship, 61 for zeppelins in IC
rektbyfaith
08-08-2023, 11:07 PM #25

Archived author: Supora • Posted: 2023-08-08T23:07:21.633000+00:00
Original source

0 for zeppelins, 1 for ship, 61 for zeppelins in IC

rektbyfaith
Administrator
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08-08-2023, 11:08 PM
#26
Archived author: Supora • Posted: 2023-08-08T23:08:06.749000+00:00
Original source

not bool
[Image: image.png?ex=690c8196&is=690b3016&hm=ee5...6828e18a2&]
rektbyfaith
08-08-2023, 11:08 PM #26

Archived author: Supora • Posted: 2023-08-08T23:08:06.749000+00:00
Original source

not bool
[Image: image.png?ex=690c8196&is=690b3016&hm=ee5...6828e18a2&]

rektbyfaith
Administrator
0
08-08-2023, 11:08 PM
#27
Archived author: Drikish • Posted: 2023-08-08T23:08:07.228000+00:00
Original source

Nice, but yeah it doesn't change anything unfortunately
rektbyfaith
08-08-2023, 11:08 PM #27

Archived author: Drikish • Posted: 2023-08-08T23:08:07.228000+00:00
Original source

Nice, but yeah it doesn't change anything unfortunately

rektbyfaith
Administrator
0
08-08-2023, 11:08 PM
#28
Archived author: Drikish • Posted: 2023-08-08T23:08:42.402000+00:00
Original source

There is something DBC side where a custom transport GOID needs to be added IMO
rektbyfaith
08-08-2023, 11:08 PM #28

Archived author: Drikish • Posted: 2023-08-08T23:08:42.402000+00:00
Original source

There is something DBC side where a custom transport GOID needs to be added IMO

rektbyfaith
Administrator
0
08-08-2023, 11:08 PM
#29
Archived author: Drikish • Posted: 2023-08-08T23:08:54.606000+00:00
Original source

and assigned to a toolkit that uses the physics
rektbyfaith
08-08-2023, 11:08 PM #29

Archived author: Drikish • Posted: 2023-08-08T23:08:54.606000+00:00
Original source

and assigned to a toolkit that uses the physics

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