Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

[DiscordArchive] But my custom transport does not do this even though it moves through the water at the same speed an

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rektbyfaith
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0
08-08-2023, 10:38 PM
#1
Archived author: Drikish • Posted: 2023-08-08T22:38:27.488000+00:00
Original source

But my custom transport does not do this even though it moves through the water at the same speed and same height etc, anyone have any idea where / how this is flagged to work?
rektbyfaith
08-08-2023, 10:38 PM #1

Archived author: Drikish • Posted: 2023-08-08T22:38:27.488000+00:00
Original source

But my custom transport does not do this even though it moves through the water at the same speed and same height etc, anyone have any idea where / how this is flagged to work?

rektbyfaith
Administrator
0
08-08-2023, 10:41 PM
#2
Archived author: stoneharry • Posted: 2023-08-08T22:41:49.067000+00:00
Original source

No but I'm curious now, just turned off my pc so can't check my custom transports today
rektbyfaith
08-08-2023, 10:41 PM #2

Archived author: stoneharry • Posted: 2023-08-08T22:41:49.067000+00:00
Original source

No but I'm curious now, just turned off my pc so can't check my custom transports today

rektbyfaith
Administrator
0
08-08-2023, 10:43 PM
#3
Archived author: Drikish • Posted: 2023-08-08T22:43:18.471000+00:00
Original source

Can't find anything for it in gameobjects in DB and doesn't seem to be anything special in the usual taxi DBC's
rektbyfaith
08-08-2023, 10:43 PM #3

Archived author: Drikish • Posted: 2023-08-08T22:43:18.471000+00:00
Original source

Can't find anything for it in gameobjects in DB and doesn't seem to be anything special in the usual taxi DBC's

rektbyfaith
Administrator
0
08-08-2023, 10:44 PM
#4
Archived author: Drikish • Posted: 2023-08-08T22:44:22.050000+00:00
Original source

Must be another DBC file
rektbyfaith
08-08-2023, 10:44 PM #4

Archived author: Drikish • Posted: 2023-08-08T22:44:22.050000+00:00
Original source

Must be another DBC file

rektbyfaith
Administrator
0
08-08-2023, 10:45 PM
#5
Archived author: Drikish • Posted: 2023-08-08T22:45:46.674000+00:00
Original source

ObjectEffectGroup DBC:
643 Transport Ship - Ship Moving
rektbyfaith
08-08-2023, 10:45 PM #5

Archived author: Drikish • Posted: 2023-08-08T22:45:46.674000+00:00
Original source

ObjectEffectGroup DBC:
643 Transport Ship - Ship Moving

rektbyfaith
Administrator
0
08-08-2023, 10:46 PM
#6
Archived author: stoneharry • Posted: 2023-08-08T22:46:47.361000+00:00
Original source

Never looked at that one before
rektbyfaith
08-08-2023, 10:46 PM #6

Archived author: stoneharry • Posted: 2023-08-08T22:46:47.361000+00:00
Original source

Never looked at that one before

rektbyfaith
Administrator
0
08-08-2023, 10:47 PM
#7
Archived author: Drikish • Posted: 2023-08-08T22:47:06.572000+00:00
Original source

same
rektbyfaith
08-08-2023, 10:47 PM #7

Archived author: Drikish • Posted: 2023-08-08T22:47:06.572000+00:00
Original source

same

rektbyfaith
Administrator
0
08-08-2023, 10:49 PM
#8
Archived author: Drikish • Posted: 2023-08-08T22:49:09.482000+00:00
Original source

It's definitely these DBC files plenty of relation between them, the question is where the hell are theses values assigned to server side objects
rektbyfaith
08-08-2023, 10:49 PM #8

Archived author: Drikish • Posted: 2023-08-08T22:49:09.482000+00:00
Original source

It's definitely these DBC files plenty of relation between them, the question is where the hell are theses values assigned to server side objects

rektbyfaith
Administrator
0
08-08-2023, 10:50 PM
#9
Archived author: Drikish • Posted: 2023-08-08T22:50:33.010000+00:00
Original source

```c++
struct GameObjectDisplayInfoEntry
{
uint32 ID; // 0
char* ModelName; // 1
// uint32 Sound[10]; // 2 - 11
DBCPosition3D GeoBoxMin; // 12 - 14
DBCPosition3D GeoBoxMax; // 15 - 17
// uint32 ObjectEffectPackageID; // 18
// float OverrideLootEffectScale; // 19
// float OverrideNameScale; // 20
};
```
Found this in core
rektbyfaith
08-08-2023, 10:50 PM #9

Archived author: Drikish • Posted: 2023-08-08T22:50:33.010000+00:00
Original source

```c++
struct GameObjectDisplayInfoEntry
{
uint32 ID; // 0
char* ModelName; // 1
// uint32 Sound[10]; // 2 - 11
DBCPosition3D GeoBoxMin; // 12 - 14
DBCPosition3D GeoBoxMax; // 15 - 17
// uint32 ObjectEffectPackageID; // 18
// float OverrideLootEffectScale; // 19
// float OverrideNameScale; // 20
};
```
Found this in core

rektbyfaith
Administrator
0
08-08-2023, 10:52 PM
#10
Archived author: Supora • Posted: 2023-08-08T22:52:37.169000+00:00
Original source

isn't it https://wowdev.wiki/DB/TransportPhysics then
[Embed: TransportPhysics]
https://wowdev.wiki/DB/TransportPhysics
rektbyfaith
08-08-2023, 10:52 PM #10

Archived author: Supora • Posted: 2023-08-08T22:52:37.169000+00:00
Original source

isn't it https://wowdev.wiki/DB/TransportPhysics then
[Embed: TransportPhysics]
https://wowdev.wiki/DB/TransportPhysics

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