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[DiscordArchive] would that clear all previous messages and make it unsearchable?

[DiscordArchive] would that clear all previous messages and make it unsearchable?

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rektbyfaith
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09-16-2022, 05:23 PM
#31
Archived author: Sulan/Dreavi/Cebu • Posted: 2022-09-16T17:23:08.516000+00:00
Original source

if u create a new DK spell called Shadow strike that has the same value in spell family name and spell family flags as plague strike it will mean that all spell effects that are used to modifiy plague strike will also modifiy your new shadow strike spell
rektbyfaith
09-16-2022, 05:23 PM #31

Archived author: Sulan/Dreavi/Cebu • Posted: 2022-09-16T17:23:08.516000+00:00
Original source

if u create a new DK spell called Shadow strike that has the same value in spell family name and spell family flags as plague strike it will mean that all spell effects that are used to modifiy plague strike will also modifiy your new shadow strike spell

rektbyfaith
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09-16-2022, 05:24 PM
#32
Archived author: brimstone • Posted: 2022-09-16T17:24:25.077000+00:00
Original source

Most spells in SkillLineAbility doesn't use a class mask including a lot of DK ones but I'll try adding 32 to mine and see what happens
rektbyfaith
09-16-2022, 05:24 PM #32

Archived author: brimstone • Posted: 2022-09-16T17:24:25.077000+00:00
Original source

Most spells in SkillLineAbility doesn't use a class mask including a lot of DK ones but I'll try adding 32 to mine and see what happens

rektbyfaith
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09-16-2022, 05:24 PM
#33
Archived author: Morfium • Posted: 2022-09-16T17:24:42.124000+00:00
Original source

I just thought you used 15 there, if it is 0 that should be fine
rektbyfaith
09-16-2022, 05:24 PM #33

Archived author: Morfium • Posted: 2022-09-16T17:24:42.124000+00:00
Original source

I just thought you used 15 there, if it is 0 that should be fine

rektbyfaith
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09-16-2022, 05:25 PM
#34
Archived author: brimstone • Posted: 2022-09-16T17:25:25.254000+00:00
Original source

Nah I use 15 (like all other DK spells) here in the spell.dbc editor
rektbyfaith
09-16-2022, 05:25 PM #34

Archived author: brimstone • Posted: 2022-09-16T17:25:25.254000+00:00
Original source

Nah I use 15 (like all other DK spells) here in the spell.dbc editor

rektbyfaith
Administrator
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09-16-2022, 05:25 PM
#35
Archived author: brimstone • Posted: 2022-09-16T17:25:25.751000+00:00
Original source

https://puu.sh/JlCLT/1b9feaedad.pnghttps...eaedad.png
rektbyfaith
09-16-2022, 05:25 PM #35

Archived author: brimstone • Posted: 2022-09-16T17:25:25.751000+00:00
Original source

https://puu.sh/JlCLT/1b9feaedad.pnghttps...eaedad.png

rektbyfaith
Administrator
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09-16-2022, 05:25 PM
#36
Archived author: brimstone • Posted: 2022-09-16T17:25:32.118000+00:00
Original source

Middle right section
rektbyfaith
09-16-2022, 05:25 PM #36

Archived author: brimstone • Posted: 2022-09-16T17:25:32.118000+00:00
Original source

Middle right section

rektbyfaith
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09-16-2022, 05:26 PM
#37
Archived author: Morfium • Posted: 2022-09-16T17:26:16.104000+00:00
Original source

I made an extra skillline for npc control skills that all classes use and they all use 0 and work fine. Although I never tried adding them to a trainer... maybe having that set does get checked by the core :/
rektbyfaith
09-16-2022, 05:26 PM #37

Archived author: Morfium • Posted: 2022-09-16T17:26:16.104000+00:00
Original source

I made an extra skillline for npc control skills that all classes use and they all use 0 and work fine. Although I never tried adding them to a trainer... maybe having that set does get checked by the core :/

rektbyfaith
Administrator
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09-16-2022, 05:27 PM
#38
Archived author: brimstone • Posted: 2022-09-16T17:27:12.348000+00:00
Original source

Honestly this stopped being worth the effort hours ago since it's just my own offline server and I don't even mind adding the spells through GM command, spell tomes or quests, it's more that I want to learn how to do implement new class spells the 'proper' way through trainers
rektbyfaith
09-16-2022, 05:27 PM #38

Archived author: brimstone • Posted: 2022-09-16T17:27:12.348000+00:00
Original source

Honestly this stopped being worth the effort hours ago since it's just my own offline server and I don't even mind adding the spells through GM command, spell tomes or quests, it's more that I want to learn how to do implement new class spells the 'proper' way through trainers

rektbyfaith
Administrator
0
09-16-2022, 05:27 PM
#39
Archived author: Morfium • Posted: 2022-09-16T17:27:51.084000+00:00
Original source

If you go to the effect tab in your spell and expand the spell class mask dropdowns and hover over the values you see which spells they target based on the family.
rektbyfaith
09-16-2022, 05:27 PM #39

Archived author: Morfium • Posted: 2022-09-16T17:27:51.084000+00:00
Original source

If you go to the effect tab in your spell and expand the spell class mask dropdowns and hover over the values you see which spells they target based on the family.

rektbyfaith
Administrator
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09-16-2022, 05:28 PM
#40
Archived author: Morfium • Posted: 2022-09-16T17:28:15.589000+00:00
Original source

It's still always neat to know how stuff is connected, maybe other features depend on it
rektbyfaith
09-16-2022, 05:28 PM #40

Archived author: Morfium • Posted: 2022-09-16T17:28:15.589000+00:00
Original source

It's still always neat to know how stuff is connected, maybe other features depend on it

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