Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Phase Mask Question

[DiscordArchive] Phase Mask Question

[DiscordArchive] Phase Mask Question

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
05-14-2025, 11:01 AM
#1
Archived author: Needle • Posted: 2025-05-14T11:01:45.370000+00:00
Original source

rektbyfaith
05-14-2025, 11:01 AM #1

Archived author: Needle • Posted: 2025-05-14T11:01:45.370000+00:00
Original source

rektbyfaith
Administrator
0
05-14-2025, 11:01 AM
#2
Archived author: Needle • Posted: 2025-05-14T11:01:46.187000+00:00
Original source

Thread automatically created by Cyclone Jack in <#415944535718494208>
rektbyfaith
05-14-2025, 11:01 AM #2

Archived author: Needle • Posted: 2025-05-14T11:01:46.187000+00:00
Original source

Thread automatically created by Cyclone Jack in <#415944535718494208>

rektbyfaith
Administrator
0
05-14-2025, 11:02 AM
#3
Archived author: Needle • Posted: 2025-05-14T11:02:01.261000+00:00
Original source

Phase Mask Question
rektbyfaith
05-14-2025, 11:02 AM #3

Archived author: Needle • Posted: 2025-05-14T11:02:01.261000+00:00
Original source

Phase Mask Question

rektbyfaith
Administrator
0
05-14-2025, 11:02 AM
#4
Archived author: Cyclone Jack • Posted: 2025-05-14T11:02:11.703000+00:00
Original source

Keeping things real, the project I'm working on is primarily going to be for me and my friends, making it more of a Co-op RPG than an MMORPG. As such, one of the things I want to lean into is Phasing, and I want the world to change as you progress through the quests. However, I've not been able to fully wrap my head around how Phasing works, and what its limitations are.

For example, I am wanting to create a number of questlines that has you retaking and rebuilding the Echo Isles, routing and repurposing Tiragarde Keep, and dealing with some of the other creature types in various ways, as well as having a few one-off changes on a quest-by-quest basis. Each of these would change the world incrementally, and they're separate questlines, completable as the players see fit.
rektbyfaith
05-14-2025, 11:02 AM #4

Archived author: Cyclone Jack • Posted: 2025-05-14T11:02:11.703000+00:00
Original source

Keeping things real, the project I'm working on is primarily going to be for me and my friends, making it more of a Co-op RPG than an MMORPG. As such, one of the things I want to lean into is Phasing, and I want the world to change as you progress through the quests. However, I've not been able to fully wrap my head around how Phasing works, and what its limitations are.

For example, I am wanting to create a number of questlines that has you retaking and rebuilding the Echo Isles, routing and repurposing Tiragarde Keep, and dealing with some of the other creature types in various ways, as well as having a few one-off changes on a quest-by-quest basis. Each of these would change the world incrementally, and they're separate questlines, completable as the players see fit.

rektbyfaith
Administrator
0
05-14-2025, 11:03 AM
#5
Archived author: Rymercyble • Posted: 2025-05-14T11:03:48.257000+00:00
Original source

there is 32 phases and any combination of them
rektbyfaith
05-14-2025, 11:03 AM #5

Archived author: Rymercyble • Posted: 2025-05-14T11:03:48.257000+00:00
Original source

there is 32 phases and any combination of them

rektbyfaith
Administrator
0
05-14-2025, 11:04 AM
#6
Archived author: Rymercyble • Posted: 2025-05-14T11:04:01.451000+00:00
Original source

and this is core implementation u can change it to anything u like
rektbyfaith
05-14-2025, 11:04 AM #6

Archived author: Rymercyble • Posted: 2025-05-14T11:04:01.451000+00:00
Original source

and this is core implementation u can change it to anything u like

rektbyfaith
Administrator
0
05-14-2025, 11:04 AM
#7
Archived author: Rymercyble • Posted: 2025-05-14T11:04:51.598000+00:00
Original source

to be fair maybe its 12 for ur core idk it can be anything given core made
rektbyfaith
05-14-2025, 11:04 AM #7

Archived author: Rymercyble • Posted: 2025-05-14T11:04:51.598000+00:00
Original source

to be fair maybe its 12 for ur core idk it can be anything given core made

rektbyfaith
Administrator
0
05-14-2025, 11:06 AM
#8
Archived author: Cyclone Jack • Posted: 2025-05-14T11:06:05.472000+00:00
Original source

I'm using AzerothCore. You're right, 32 masks for it; I've been doing a lot of searching and the last few I looked at talked about 12.
rektbyfaith
05-14-2025, 11:06 AM #8

Archived author: Cyclone Jack • Posted: 2025-05-14T11:06:05.472000+00:00
Original source

I'm using AzerothCore. You're right, 32 masks for it; I've been doing a lot of searching and the last few I looked at talked about 12.

rektbyfaith
Administrator
0
05-14-2025, 11:08 AM
#9
Archived author: Cyclone Jack • Posted: 2025-05-14T11:08:07.814000+00:00
Original source

I've seen the comment in the Core that says setting m_useCombinedPhases to false opens up more phases than I could ever use. But if I go that route, then would I need to create a different phase for each possible combination?
rektbyfaith
05-14-2025, 11:08 AM #9

Archived author: Cyclone Jack • Posted: 2025-05-14T11:08:07.814000+00:00
Original source

I've seen the comment in the Core that says setting m_useCombinedPhases to false opens up more phases than I could ever use. But if I go that route, then would I need to create a different phase for each possible combination?

rektbyfaith
Administrator
0
05-14-2025, 11:08 AM
#10
Archived author: Cyclone Jack • Posted: 2025-05-14T11:08:32.969000+00:00
Original source

Or am I overthinking things?
rektbyfaith
05-14-2025, 11:08 AM #10

Archived author: Cyclone Jack • Posted: 2025-05-14T11:08:32.969000+00:00
Original source

Or am I overthinking things?

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)