Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Phase Mask Question

[DiscordArchive] Phase Mask Question

[DiscordArchive] Phase Mask Question

Pages (3): Previous 1 2 3
rektbyfaith
Administrator
0
05-14-2025, 12:12 PM
#21
Archived author: stoneharry • Posted: 2025-05-14T12:12:21.724000+00:00
Original source

Check Object::CanSeeObject
rektbyfaith
05-14-2025, 12:12 PM #21

Archived author: stoneharry • Posted: 2025-05-14T12:12:21.724000+00:00
Original source

Check Object::CanSeeObject

rektbyfaith
Administrator
0
05-14-2025, 12:12 PM
#22
Archived author: stoneharry • Posted: 2025-05-14T12:12:27.461000+00:00
Original source

Or something along those lines
rektbyfaith
05-14-2025, 12:12 PM #22

Archived author: stoneharry • Posted: 2025-05-14T12:12:27.461000+00:00
Original source

Or something along those lines

rektbyfaith
Administrator
0
05-14-2025, 12:12 PM
#23
Archived author: stoneharry • Posted: 2025-05-14T12:12:33.287000+00:00
Original source

It's a 1 line boolean statement
rektbyfaith
05-14-2025, 12:12 PM #23

Archived author: stoneharry • Posted: 2025-05-14T12:12:33.287000+00:00
Original source

It's a 1 line boolean statement

rektbyfaith
Administrator
0
05-14-2025, 04:57 PM
#24
Archived author: Cyclone Jack • Posted: 2025-05-14T16:57:29.952000+00:00
Original source

So if I set it to unlimited, then I can give the player a variety of auras that determine the phase(s) that the player sees, and enable/update/manage those auras using spell_area and conditions. Then, as an example, I could set aside 25-50 phases per area and update them via events?

I guess a downside here would be that the phase would not "shift" until the player was in that actual area, unless I also applied it to appropriate adjacent areas? Or would it still apply the visuals for the appropriate area?

Like I said, I'm still trying to wrap my head around it all, as I have not been able to find a good "This is how phasing works under the hood" write-up.
rektbyfaith
05-14-2025, 04:57 PM #24

Archived author: Cyclone Jack • Posted: 2025-05-14T16:57:29.952000+00:00
Original source

So if I set it to unlimited, then I can give the player a variety of auras that determine the phase(s) that the player sees, and enable/update/manage those auras using spell_area and conditions. Then, as an example, I could set aside 25-50 phases per area and update them via events?

I guess a downside here would be that the phase would not "shift" until the player was in that actual area, unless I also applied it to appropriate adjacent areas? Or would it still apply the visuals for the appropriate area?

Like I said, I'm still trying to wrap my head around it all, as I have not been able to find a good "This is how phasing works under the hood" write-up.

Pages (3): Previous 1 2 3
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)