[DiscordArchive] Phase Mask Question
[DiscordArchive] Phase Mask Question
Archived author: stoneharry • Posted: 2025-05-14T12:12:21.724000+00:00
Original source
Check Object::CanSeeObject
Archived author: stoneharry • Posted: 2025-05-14T12:12:27.461000+00:00
Original source
Or something along those lines
Archived author: stoneharry • Posted: 2025-05-14T12:12:33.287000+00:00
Original source
It's a 1 line boolean statement
Archived author: Cyclone Jack • Posted: 2025-05-14T16:57:29.952000+00:00
Original source
So if I set it to unlimited, then I can give the player a variety of auras that determine the phase(s) that the player sees, and enable/update/manage those auras using spell_area and conditions. Then, as an example, I could set aside 25-50 phases per area and update them via events?
I guess a downside here would be that the phase would not "shift" until the player was in that actual area, unless I also applied it to appropriate adjacent areas? Or would it still apply the visuals for the appropriate area?
Like I said, I'm still trying to wrap my head around it all, as I have not been able to find a good "This is how phasing works under the hood" write-up.