[DiscordArchive] What dbc controls the sound a vehicle/creature ...
[DiscordArchive] What dbc controls the sound a vehicle/creature ...
Archived author: Mithria • Posted: 2025-05-17T04:41:43.051000+00:00
Original source
Depending on what you're trying to achieve, the sounds you want playing might need entries in SoundEntriesAdvanced.dbc to control some stuff
Archived author: Ponshu • Posted: 2025-05-17T04:44:02.620000+00:00
Original source
You are a god send
Archived author: Mithria • Posted: 2025-05-17T05:34:29.142000+00:00
Original source
I didn't see this. Footsteps aren't handled like other sounds. In CreatureSoundData.dbc there will be a column for footstep, but that isnt a sound file it is an id reference to FootstepTerrainLookup.dbc which holds terrain types and the associated SoundEntries.dbc id to play on that terrain type
Archived author: Ponshu • Posted: 2025-05-17T05:35:16.371000+00:00
Original source
Ah okay. I was messing around in CreatureSoundData and could only get an audio file to play if it was on loop. Will pivot and look into this first then.
Archived author: Mithria • Posted: 2025-05-17T05:41:47.002000+00:00
Original source
yeah my bad. Footstep sounds are handled in FootstepTerrainLookup.dbc, CreatureSoundData.dbc, and SoundEntries.dbc (sometimes there are SoundEntriesAdvanced.dbc as well)
ObjectEffect stuff is mainly for when you want additional sounds playing, for example maybe during an armored slime jumping you want a squish sound as well as an armor rattle.
Archived author: Ponshu • Posted: 2025-05-17T05:41:54.239000+00:00
Original source
Though I think with what I'm doing with the carriage its probably better to look at what you suggested first if thats still tied to when it walks/runs
Archived author: Ponshu • Posted: 2025-05-17T05:42:12.693000+00:00
Original source
My goal at the moment is I have a caravan that should be making caravan... noises
Archived author: Ponshu • Posted: 2025-05-17T05:42:22.407000+00:00
Original source
Im trying to recreate the sounds of gilneas stagecoach essentially
Archived author: Ponshu • Posted: 2025-05-17T05:42:27.797000+00:00
Original source
but in 3.3.5
Archived author: Mithria • Posted: 2025-05-17T05:42:41.571000+00:00
Original source
yeah for movement you'd want movement type 37 in ObjectEffectPackageElem. which will play the associated file referenced in ObjectEffect.dbc whenever in motion