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[DiscordArchive] What dbc controls the sound a vehicle/creature ...

[DiscordArchive] What dbc controls the sound a vehicle/creature ...

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rektbyfaith
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05-17-2025, 04:41 AM
#21
Archived author: Mithria • Posted: 2025-05-17T04:41:43.051000+00:00
Original source

Depending on what you're trying to achieve, the sounds you want playing might need entries in SoundEntriesAdvanced.dbc to control some stuff
rektbyfaith
05-17-2025, 04:41 AM #21

Archived author: Mithria • Posted: 2025-05-17T04:41:43.051000+00:00
Original source

Depending on what you're trying to achieve, the sounds you want playing might need entries in SoundEntriesAdvanced.dbc to control some stuff

rektbyfaith
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05-17-2025, 04:44 AM
#22
Archived author: Ponshu • Posted: 2025-05-17T04:44:02.620000+00:00
Original source

You are a god send
rektbyfaith
05-17-2025, 04:44 AM #22

Archived author: Ponshu • Posted: 2025-05-17T04:44:02.620000+00:00
Original source

You are a god send

rektbyfaith
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05-17-2025, 05:34 AM
#23
Archived author: Mithria • Posted: 2025-05-17T05:34:29.142000+00:00
Original source

I didn't see this. Footsteps aren't handled like other sounds. In CreatureSoundData.dbc there will be a column for footstep, but that isnt a sound file it is an id reference to FootstepTerrainLookup.dbc which holds terrain types and the associated SoundEntries.dbc id to play on that terrain type
rektbyfaith
05-17-2025, 05:34 AM #23

Archived author: Mithria • Posted: 2025-05-17T05:34:29.142000+00:00
Original source

I didn't see this. Footsteps aren't handled like other sounds. In CreatureSoundData.dbc there will be a column for footstep, but that isnt a sound file it is an id reference to FootstepTerrainLookup.dbc which holds terrain types and the associated SoundEntries.dbc id to play on that terrain type

rektbyfaith
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05-17-2025, 05:35 AM
#24
Archived author: Ponshu • Posted: 2025-05-17T05:35:16.371000+00:00
Original source

Ah okay. I was messing around in CreatureSoundData and could only get an audio file to play if it was on loop. Will pivot and look into this first then.
rektbyfaith
05-17-2025, 05:35 AM #24

Archived author: Ponshu • Posted: 2025-05-17T05:35:16.371000+00:00
Original source

Ah okay. I was messing around in CreatureSoundData and could only get an audio file to play if it was on loop. Will pivot and look into this first then.

rektbyfaith
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05-17-2025, 05:41 AM
#25
Archived author: Mithria • Posted: 2025-05-17T05:41:47.002000+00:00
Original source

yeah my bad. Footstep sounds are handled in FootstepTerrainLookup.dbc, CreatureSoundData.dbc, and SoundEntries.dbc (sometimes there are SoundEntriesAdvanced.dbc as well)

ObjectEffect stuff is mainly for when you want additional sounds playing, for example maybe during an armored slime jumping you want a squish sound as well as an armor rattle.
rektbyfaith
05-17-2025, 05:41 AM #25

Archived author: Mithria • Posted: 2025-05-17T05:41:47.002000+00:00
Original source

yeah my bad. Footstep sounds are handled in FootstepTerrainLookup.dbc, CreatureSoundData.dbc, and SoundEntries.dbc (sometimes there are SoundEntriesAdvanced.dbc as well)

ObjectEffect stuff is mainly for when you want additional sounds playing, for example maybe during an armored slime jumping you want a squish sound as well as an armor rattle.

rektbyfaith
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05-17-2025, 05:41 AM
#26
Archived author: Ponshu • Posted: 2025-05-17T05:41:54.239000+00:00
Original source

Though I think with what I'm doing with the carriage its probably better to look at what you suggested first if thats still tied to when it walks/runs
rektbyfaith
05-17-2025, 05:41 AM #26

Archived author: Ponshu • Posted: 2025-05-17T05:41:54.239000+00:00
Original source

Though I think with what I'm doing with the carriage its probably better to look at what you suggested first if thats still tied to when it walks/runs

rektbyfaith
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05-17-2025, 05:42 AM
#27
Archived author: Ponshu • Posted: 2025-05-17T05:42:12.693000+00:00
Original source

My goal at the moment is I have a caravan that should be making caravan... noises
rektbyfaith
05-17-2025, 05:42 AM #27

Archived author: Ponshu • Posted: 2025-05-17T05:42:12.693000+00:00
Original source

My goal at the moment is I have a caravan that should be making caravan... noises

rektbyfaith
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05-17-2025, 05:42 AM
#28
Archived author: Ponshu • Posted: 2025-05-17T05:42:22.407000+00:00
Original source

Im trying to recreate the sounds of gilneas stagecoach essentially
rektbyfaith
05-17-2025, 05:42 AM #28

Archived author: Ponshu • Posted: 2025-05-17T05:42:22.407000+00:00
Original source

Im trying to recreate the sounds of gilneas stagecoach essentially

rektbyfaith
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05-17-2025, 05:42 AM
#29
Archived author: Ponshu • Posted: 2025-05-17T05:42:27.797000+00:00
Original source

but in 3.3.5
rektbyfaith
05-17-2025, 05:42 AM #29

Archived author: Ponshu • Posted: 2025-05-17T05:42:27.797000+00:00
Original source

but in 3.3.5

rektbyfaith
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05-17-2025, 05:42 AM
#30
Archived author: Mithria • Posted: 2025-05-17T05:42:41.571000+00:00
Original source

yeah for movement you'd want movement type 37 in ObjectEffectPackageElem. which will play the associated file referenced in ObjectEffect.dbc whenever in motion
rektbyfaith
05-17-2025, 05:42 AM #30

Archived author: Mithria • Posted: 2025-05-17T05:42:41.571000+00:00
Original source

yeah for movement you'd want movement type 37 in ObjectEffectPackageElem. which will play the associated file referenced in ObjectEffect.dbc whenever in motion

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