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[DiscordArchive] What dbc controls the sound a vehicle/creature ...

[DiscordArchive] What dbc controls the sound a vehicle/creature ...

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rektbyfaith
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05-17-2025, 04:35 AM
#11
Archived author: Mithria • Posted: 2025-05-17T04:35:00.370000+00:00
Original source

pull up the mechanohog in CreatureDisplayInfo.dbc and follow the ObjectEffectPackageID chain to see how it implements movement sounds
rektbyfaith
05-17-2025, 04:35 AM #11

Archived author: Mithria • Posted: 2025-05-17T04:35:00.370000+00:00
Original source

pull up the mechanohog in CreatureDisplayInfo.dbc and follow the ObjectEffectPackageID chain to see how it implements movement sounds

rektbyfaith
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05-17-2025, 04:35 AM
#12
Archived author: Mithria • Posted: 2025-05-17T04:35:08.452000+00:00
Original source

or the big love rocket
rektbyfaith
05-17-2025, 04:35 AM #12

Archived author: Mithria • Posted: 2025-05-17T04:35:08.452000+00:00
Original source

or the big love rocket

rektbyfaith
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05-17-2025, 04:35 AM
#13
Archived author: Mithria • Posted: 2025-05-17T04:35:11.221000+00:00
Original source

or any of those mounts
rektbyfaith
05-17-2025, 04:35 AM #13

Archived author: Mithria • Posted: 2025-05-17T04:35:11.221000+00:00
Original source

or any of those mounts

rektbyfaith
Administrator
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05-17-2025, 04:35 AM
#14
Archived author: Mithria • Posted: 2025-05-17T04:35:47.818000+00:00
Original source

online documentation on these dbc are kind of rough, so following existing examples is going to be most helpful if you get stuck
rektbyfaith
05-17-2025, 04:35 AM #14

Archived author: Mithria • Posted: 2025-05-17T04:35:47.818000+00:00
Original source

online documentation on these dbc are kind of rough, so following existing examples is going to be most helpful if you get stuck

rektbyfaith
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05-17-2025, 04:35 AM
#15
Archived author: Ponshu • Posted: 2025-05-17T04:35:53.263000+00:00
Original source

Does Mechanohog go under a different name?
rektbyfaith
05-17-2025, 04:35 AM #15

Archived author: Ponshu • Posted: 2025-05-17T04:35:53.263000+00:00
Original source

Does Mechanohog go under a different name?

rektbyfaith
Administrator
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05-17-2025, 04:35 AM
#16
Archived author: Ponshu • Posted: 2025-05-17T04:35:57.649000+00:00
Original source

Cant sem to find it
rektbyfaith
05-17-2025, 04:35 AM #16

Archived author: Ponshu • Posted: 2025-05-17T04:35:57.649000+00:00
Original source

Cant sem to find it

rektbyfaith
Administrator
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05-17-2025, 04:36 AM
#17
Archived author: Ponshu • Posted: 2025-05-17T04:36:56.090000+00:00
Original source

I did find big love rocket so will try to reverse engineer from there thank you so much for your help
rektbyfaith
05-17-2025, 04:36 AM #17

Archived author: Ponshu • Posted: 2025-05-17T04:36:56.090000+00:00
Original source

I did find big love rocket so will try to reverse engineer from there thank you so much for your help

rektbyfaith
Administrator
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05-17-2025, 04:38 AM
#18
Archived author: Mithria • Posted: 2025-05-17T04:38:04.465000+00:00
Original source

mimiron's head also uses object effect packages and so does the engineering flying machine mount
rektbyfaith
05-17-2025, 04:38 AM #18

Archived author: Mithria • Posted: 2025-05-17T04:38:04.465000+00:00
Original source

mimiron's head also uses object effect packages and so does the engineering flying machine mount

rektbyfaith
Administrator
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05-17-2025, 04:38 AM
#19
Archived author: Ponshu • Posted: 2025-05-17T04:38:27.232000+00:00
Original source

Appreciate your help so much
rektbyfaith
05-17-2025, 04:38 AM #19

Archived author: Ponshu • Posted: 2025-05-17T04:38:27.232000+00:00
Original source

Appreciate your help so much

rektbyfaith
Administrator
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05-17-2025, 04:40 AM
#20
Archived author: Mithria • Posted: 2025-05-17T04:40:29.390000+00:00
Original source

```
1 Loop
2 Unknown
3 Unknown
4 Unknown
5 Unknown
6 Ascending
7 Descending
8 AttackThrown
10 LoadThrown
12 Run
13 Walk
14 Wound
15 Death
17 Wounds
19 Stand
20 ShuffleLeft
21 ShuffleRight
22 WalkBackwards
23 JumpStart
24 JumpEnd
26 JumpLandRun
27 Swim
28 SwimLeft
29 SwimRight
30 SwimBackwards
31 RunLeft
32 RunRight
33 SwimIdle
34 Sprint
35 JumpEnd
36 JumpStart
37 Moving
38 Idle
40 AttackUnarmed
41 StandVar1
42 SwimIdleVar1
```
here are known movement states from wowdev used in ObjectEffectPackageElem.dbc, although there are higher numbers used in that dbc and idk what they are. WoD goes much higher than this, but from my testing many did not exist in wotlk
rektbyfaith
05-17-2025, 04:40 AM #20

Archived author: Mithria • Posted: 2025-05-17T04:40:29.390000+00:00
Original source

```
1 Loop
2 Unknown
3 Unknown
4 Unknown
5 Unknown
6 Ascending
7 Descending
8 AttackThrown
10 LoadThrown
12 Run
13 Walk
14 Wound
15 Death
17 Wounds
19 Stand
20 ShuffleLeft
21 ShuffleRight
22 WalkBackwards
23 JumpStart
24 JumpEnd
26 JumpLandRun
27 Swim
28 SwimLeft
29 SwimRight
30 SwimBackwards
31 RunLeft
32 RunRight
33 SwimIdle
34 Sprint
35 JumpEnd
36 JumpStart
37 Moving
38 Idle
40 AttackUnarmed
41 StandVar1
42 SwimIdleVar1
```
here are known movement states from wowdev used in ObjectEffectPackageElem.dbc, although there are higher numbers used in that dbc and idk what they are. WoD goes much higher than this, but from my testing many did not exist in wotlk

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