[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~
[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~
Archived author: Mithria • Posted: 2025-06-25T23:11:32.203000+00:00
Original source
mdx is just the extension you put. Game reads it as .m2
Archived author: Mithria • Posted: 2025-06-25T23:12:36.091000+00:00
Original source
So if your model is
`creature\lavasnail\lavasnail.m2`
You'd put it in dbc as
`creature\lavasnail\lavasnail.mdx`
Archived author: beardedoref • Posted: 2025-06-25T23:23:37.412000+00:00
Original source
Is there an easy way to convert an .fbx to .m2/.mdx?
Archived author: Mithria • Posted: 2025-06-25T23:25:03.016000+00:00
Original source
no clue i never work with fbx
Archived author: beardedoref • Posted: 2025-06-25T23:26:42.439000+00:00
Original source
alright. I will try and work that next. Do you think using an existing CreatureModelData entry could be what is destroying the texture of creatures or would that be from something else like a wrong texture file path overwrite?
Archived author: beardedoref • Posted: 2025-06-26T01:06:10.201000+00:00
Original source
Is there a specific folder path that I need to follow for the .mdx model in the patch? (eg. Models/Creature)
Archived author: Mithria • Posted: 2025-06-26T02:31:52.664000+00:00
Original source
Where ever the model you're accessing is located. Match its path. If you're adding a custom one, folder structure isn't super important so long as things match in the dbc. Just do what other similar models do for the most part