Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

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rektbyfaith
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06-25-2025, 11:11 PM
#21
Archived author: Mithria • Posted: 2025-06-25T23:11:32.203000+00:00
Original source

mdx is just the extension you put. Game reads it as .m2
rektbyfaith
06-25-2025, 11:11 PM #21

Archived author: Mithria • Posted: 2025-06-25T23:11:32.203000+00:00
Original source

mdx is just the extension you put. Game reads it as .m2

rektbyfaith
Administrator
0
06-25-2025, 11:12 PM
#22
Archived author: Mithria • Posted: 2025-06-25T23:12:36.091000+00:00
Original source

So if your model is
`creature\lavasnail\lavasnail.m2`
You'd put it in dbc as
`creature\lavasnail\lavasnail.mdx`
rektbyfaith
06-25-2025, 11:12 PM #22

Archived author: Mithria • Posted: 2025-06-25T23:12:36.091000+00:00
Original source

So if your model is
`creature\lavasnail\lavasnail.m2`
You'd put it in dbc as
`creature\lavasnail\lavasnail.mdx`

rektbyfaith
Administrator
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06-25-2025, 11:23 PM
#23
Archived author: beardedoref • Posted: 2025-06-25T23:23:37.412000+00:00
Original source

Is there an easy way to convert an .fbx to .m2/.mdx?
rektbyfaith
06-25-2025, 11:23 PM #23

Archived author: beardedoref • Posted: 2025-06-25T23:23:37.412000+00:00
Original source

Is there an easy way to convert an .fbx to .m2/.mdx?

rektbyfaith
Administrator
0
06-25-2025, 11:25 PM
#24
Archived author: Mithria • Posted: 2025-06-25T23:25:03.016000+00:00
Original source

no clue i never work with fbx
rektbyfaith
06-25-2025, 11:25 PM #24

Archived author: Mithria • Posted: 2025-06-25T23:25:03.016000+00:00
Original source

no clue i never work with fbx

rektbyfaith
Administrator
0
06-25-2025, 11:26 PM
#25
Archived author: beardedoref • Posted: 2025-06-25T23:26:42.439000+00:00
Original source

alright. I will try and work that next. Do you think using an existing CreatureModelData entry could be what is destroying the texture of creatures or would that be from something else like a wrong texture file path overwrite?
rektbyfaith
06-25-2025, 11:26 PM #25

Archived author: beardedoref • Posted: 2025-06-25T23:26:42.439000+00:00
Original source

alright. I will try and work that next. Do you think using an existing CreatureModelData entry could be what is destroying the texture of creatures or would that be from something else like a wrong texture file path overwrite?

rektbyfaith
Administrator
0
06-26-2025, 01:06 AM
#26
Archived author: beardedoref • Posted: 2025-06-26T01:06:10.201000+00:00
Original source

Is there a specific folder path that I need to follow for the .mdx model in the patch? (eg. Models/Creature)
rektbyfaith
06-26-2025, 01:06 AM #26

Archived author: beardedoref • Posted: 2025-06-26T01:06:10.201000+00:00
Original source

Is there a specific folder path that I need to follow for the .mdx model in the patch? (eg. Models/Creature)

rektbyfaith
Administrator
0
06-26-2025, 02:31 AM
#27
Archived author: Mithria • Posted: 2025-06-26T02:31:52.664000+00:00
Original source

Where ever the model you're accessing is located. Match its path. If you're adding a custom one, folder structure isn't super important so long as things match in the dbc. Just do what other similar models do for the most part
rektbyfaith
06-26-2025, 02:31 AM #27

Archived author: Mithria • Posted: 2025-06-26T02:31:52.664000+00:00
Original source

Where ever the model you're accessing is located. Match its path. If you're adding a custom one, folder structure isn't super important so long as things match in the dbc. Just do what other similar models do for the most part

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