Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

[DiscordArchive] I am trying to add a custom NPC to the game (3.3.5 client), but the custom model is ~~not showing~~

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rektbyfaith
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06-25-2025, 12:35 AM
#11
Archived author: beardedoref • Posted: 2025-06-25T00:35:03.905000+00:00
Original source

I will double check the detail and equipment IDs in CreatureDisplayInfoExtra to try and fix the checkered box model.

I found this on the wowdevwiki on the Sound field in the CreatureDisplayInfo file "Sound iRefID If 0 - CreatureModelData information is used. Otherwise, overrides generic model settings for this displayID." That might be why it is effecting all orc models.

I am still stumped on the texture issue though.
rektbyfaith
06-25-2025, 12:35 AM #11

Archived author: beardedoref • Posted: 2025-06-25T00:35:03.905000+00:00
Original source

I will double check the detail and equipment IDs in CreatureDisplayInfoExtra to try and fix the checkered box model.

I found this on the wowdevwiki on the Sound field in the CreatureDisplayInfo file "Sound iRefID If 0 - CreatureModelData information is used. Otherwise, overrides generic model settings for this displayID." That might be why it is effecting all orc models.

I am still stumped on the texture issue though.

rektbyfaith
Administrator
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06-25-2025, 01:40 AM
#12
Archived author: Mithria • Posted: 2025-06-25T01:40:02.625000+00:00
Original source

Checker box usually means a model file was not found so maybe a path is wrong or mistyped.
rektbyfaith
06-25-2025, 01:40 AM #12

Archived author: Mithria • Posted: 2025-06-25T01:40:02.625000+00:00
Original source

Checker box usually means a model file was not found so maybe a path is wrong or mistyped.

rektbyfaith
Administrator
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06-25-2025, 10:55 PM
#13
Archived author: beardedoref • Posted: 2025-06-25T22:55:19.243000+00:00
Original source

<@809907704981618749> <@356670181130633218> I appreciate the help so far. I messed with it some more and the CreatureDisplayInfo and CreatureDisplayInfoExtra files seem correct.

I realized that I do not have an entry in the CreatureModelData dbc. Is this needed? How is this tied back to CreatureDisplayInfo?
rektbyfaith
06-25-2025, 10:55 PM #13

Archived author: beardedoref • Posted: 2025-06-25T22:55:19.243000+00:00
Original source

<@809907704981618749> <@356670181130633218> I appreciate the help so far. I messed with it some more and the CreatureDisplayInfo and CreatureDisplayInfoExtra files seem correct.

I realized that I do not have an entry in the CreatureModelData dbc. Is this needed? How is this tied back to CreatureDisplayInfo?

rektbyfaith
Administrator
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06-25-2025, 10:56 PM
#14
Archived author: beardedoref • Posted: 2025-06-25T22:56:33.512000+00:00
Original source

I did find out that I did not just destroy the orc textures, but the textures of all creatures in game so that is progress in debugging this.
[Image: boar.png?ex=690c7ee1&is=690b2d61&hm=22b4...f75094c4e&]
rektbyfaith
06-25-2025, 10:56 PM #14

Archived author: beardedoref • Posted: 2025-06-25T22:56:33.512000+00:00
Original source

I did find out that I did not just destroy the orc textures, but the textures of all creatures in game so that is progress in debugging this.
[Image: boar.png?ex=690c7ee1&is=690b2d61&hm=22b4...f75094c4e&]

rektbyfaith
Administrator
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06-25-2025, 10:58 PM
#15
Archived author: beardedoref • Posted: 2025-06-25T22:58:29.907000+00:00
Original source

This is what my patch looks like:
In DBFilesClient I have CreatureDisplayInfo and CreatureDisplayInfoExtra dbc files
In BakedNPCTextures I have the blp file
[Image: image.png?ex=690c7f55&is=690b2dd5&hm=e46...088d2489d&]
rektbyfaith
06-25-2025, 10:58 PM #15

Archived author: beardedoref • Posted: 2025-06-25T22:58:29.907000+00:00
Original source

This is what my patch looks like:
In DBFilesClient I have CreatureDisplayInfo and CreatureDisplayInfoExtra dbc files
In BakedNPCTextures I have the blp file
[Image: image.png?ex=690c7f55&is=690b2dd5&hm=e46...088d2489d&]

rektbyfaith
Administrator
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06-25-2025, 11:03 PM
#16
Archived author: Mithria • Posted: 2025-06-25T23:03:08.977000+00:00
Original source

CreatureDisplayInfo.dbc has a column for model id which is the row id from CreatureModelData.dbc
rektbyfaith
06-25-2025, 11:03 PM #16

Archived author: Mithria • Posted: 2025-06-25T23:03:08.977000+00:00
Original source

CreatureDisplayInfo.dbc has a column for model id which is the row id from CreatureModelData.dbc

rektbyfaith
Administrator
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06-25-2025, 11:03 PM
#17
Archived author: beardedoref • Posted: 2025-06-25T23:03:17.688000+00:00
Original source

If I remove the patch all texture files are fixed, but this become my custom NPC so somehow my patch is overwriting all of the game's texture files.
[Image: 1.png?ex=690c8075&is=690b2ef5&hm=5144669...d65e43c2f&]
rektbyfaith
06-25-2025, 11:03 PM #17

Archived author: beardedoref • Posted: 2025-06-25T23:03:17.688000+00:00
Original source

If I remove the patch all texture files are fixed, but this become my custom NPC so somehow my patch is overwriting all of the game's texture files.
[Image: 1.png?ex=690c8075&is=690b2ef5&hm=5144669...d65e43c2f&]

rektbyfaith
Administrator
0
06-25-2025, 11:04 PM
#18
Archived author: beardedoref • Posted: 2025-06-25T23:04:39.905000+00:00
Original source

Let me try and create a new entry in CreatureModelData.dbc and match it back.
rektbyfaith
06-25-2025, 11:04 PM #18

Archived author: beardedoref • Posted: 2025-06-25T23:04:39.905000+00:00
Original source

Let me try and create a new entry in CreatureModelData.dbc and match it back.

rektbyfaith
Administrator
0
06-25-2025, 11:05 PM
#19
Archived author: Mithria • Posted: 2025-06-25T23:05:45.673000+00:00
Original source

CreatureModelData.dbc is how you specify a path to a model file so that you can create display id for it in CreatureDisplayInfo
rektbyfaith
06-25-2025, 11:05 PM #19

Archived author: Mithria • Posted: 2025-06-25T23:05:45.673000+00:00
Original source

CreatureModelData.dbc is how you specify a path to a model file so that you can create display id for it in CreatureDisplayInfo

rektbyfaith
Administrator
0
06-25-2025, 11:09 PM
#20
Archived author: beardedoref • Posted: 2025-06-25T23:09:43.874000+00:00
Original source

I don't have a custom .mdx file for this. Can I just use the orc male model "51" or do I need to somehow get a custom .mdx model from WMVx?
rektbyfaith
06-25-2025, 11:09 PM #20

Archived author: beardedoref • Posted: 2025-06-25T23:09:43.874000+00:00
Original source

I don't have a custom .mdx file for this. Can I just use the orc male model "51" or do I need to somehow get a custom .mdx model from WMVx?

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