[DiscordArchive] Tame Beast Quests Assistance
[DiscordArchive] Tame Beast Quests Assistance
Archived author: Cyclone Jack • Posted: 2025-04-10T21:17:54.020000+00:00
Original source
Its got to be a script or something somewhere. When you pick up the original quest, it also places the quest item in the quest tracker bar and it limits it to the proper creature type. Doing a search on the CreatureID did not result in anything either.
Archived author: Morfium • Posted: 2025-04-10T21:22:04.653000+00:00
Original source
The creaturetype limitation is handled by a condition in the db
Archived author: Morfium • Posted: 2025-04-10T21:29:16.463000+00:00
Original source
It's been ages that I made my hunter quest.... but it was SourceTypeOrReferenceId = 17, ConditionTypeOrReference = 31, ConditionValue1 = 3 I think....
Archived author: Cyclone Jack • Posted: 2025-04-10T21:29:47.488000+00:00
Original source
Oh nice! That fixed the targeting the right creature. Thanks!
Archived author: Cyclone Jack • Posted: 2025-04-10T21:30:13.028000+00:00
Original source
Now to figure out why the quest starts completed.
Archived author: Morfium • Posted: 2025-04-10T21:34:25.315000+00:00
Original source
hmm let me check my code... I think it is done when you cast a spell that was set as an effect value upon the rod effect ending on you.
Archived author: Morfium • Posted: 2025-04-10T21:36:23.150000+00:00
Original source
Yeah it is a spell with the SpellEffect 16 - Quest Complete.
Archived author: Cyclone Jack • Posted: 2025-04-10T21:39:00.885000+00:00
Original source
Yeah, I've got that set up. 2 spells, one is the spell attached to the Rod, and the other is the Quest Completion linked via SpellAuraEffects.cpp.
Archived author: Morfium • Posted: 2025-04-10T21:42:27.170000+00:00
Original source
Hmm yeah I just reread it and your quest is complete upon starting it... I can't find anything that makes my quest require more than the either though... xD
Archived author: Morfium • Posted: 2025-04-10T21:53:07.608000+00:00
Original source
Did you by chance set the QuestType to 0?