[DiscordArchive] Interesting thank you, all files I have in the picture is from retail and asset parser looks to be f
[DiscordArchive] Interesting thank you, all files I have in the picture is from retail and asset parser looks to be f
Archived author: syntaxhell • Posted: 2025-05-09T16:03:46.786000+00:00
Original source
Interesting thank you, all files I have in the picture is from retail and asset parser looks to be for wotlk only? Or am I getting it wrong?
Archived author: syntaxhell • Posted: 2025-05-09T16:03:58.707000+00:00
Original source
The pic was taken in noggit
Archived author: Xonxy • Posted: 2025-05-09T16:10:36.729000+00:00
Original source
You put path to adt files for your map and path to folder/patch which have all required wmos(and other files)... for that map and on end path to extract folder where will all those required files be extracted.
Archived author: syntaxhell • Posted: 2025-05-09T16:18:35.128000+00:00
Original source
And that will per se fix this texture issue?
Archived author: stoneharry • Posted: 2025-05-09T16:29:18.144000+00:00
Original source
It parses 3.3.5 format ADTs and tells you every resource (file) used. If you point it at a source folder, it can automatically package those for you.
Archived author: stoneharry • Posted: 2025-05-09T16:29:28.363000+00:00
Original source
So yes, it would tell you what that texture is.