Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] are the offsets known for increasing the draw distance in 3.3.5 (far clip)?

[DiscordArchive] are the offsets known for increasing the draw distance in 3.3.5 (far clip)?

[DiscordArchive] are the offsets known for increasing the draw distance in 3.3.5 (far clip)?

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rektbyfaith
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10-14-2025, 08:21 PM
#21
Archived author: Titi • Posted: 2025-10-14T20:21:41.230000+00:00
Original source

rektbyfaith
10-14-2025, 08:21 PM #21

Archived author: Titi • Posted: 2025-10-14T20:21:41.230000+00:00
Original source

rektbyfaith
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10-14-2025, 08:23 PM
#22
Archived author: Morfium • Posted: 2025-10-14T20:23:09.992000+00:00
Original source

man you are fast... xD
This is my duskwood with slighly increased fog distance.
[Image: image.png?ex=690c5aed&is=690b096d&hm=836...6a3c46ea4&]
rektbyfaith
10-14-2025, 08:23 PM #22

Archived author: Morfium • Posted: 2025-10-14T20:23:09.992000+00:00
Original source

man you are fast... xD
This is my duskwood with slighly increased fog distance.
[Image: image.png?ex=690c5aed&is=690b096d&hm=836...6a3c46ea4&]

rektbyfaith
Administrator
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10-14-2025, 08:23 PM
#23
Archived author: Titi • Posted: 2025-10-14T20:23:53.300000+00:00
Original source

it looks so bad when maxxed (3000fog/farclip)
[Image: image.png?ex=690c5b19&is=690b0999&hm=ae8...9e68874ff&]
rektbyfaith
10-14-2025, 08:23 PM #23

Archived author: Titi • Posted: 2025-10-14T20:23:53.300000+00:00
Original source

it looks so bad when maxxed (3000fog/farclip)
[Image: image.png?ex=690c5b19&is=690b0999&hm=ae8...9e68874ff&]

rektbyfaith
Administrator
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10-14-2025, 08:24 PM
#24
Archived author: stoneharry • Posted: 2025-10-14T20:24:15.669000+00:00
Original source

you still need fog. Otherwise you're playing like noggit
rektbyfaith
10-14-2025, 08:24 PM #24

Archived author: stoneharry • Posted: 2025-10-14T20:24:15.669000+00:00
Original source

you still need fog. Otherwise you're playing like noggit

rektbyfaith
Administrator
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10-14-2025, 08:24 PM
#25
Archived author: Morfium • Posted: 2025-10-14T20:24:17.872000+00:00
Original source

Yeah... until we get the retail distant fog retroported I agree
rektbyfaith
10-14-2025, 08:24 PM #25

Archived author: Morfium • Posted: 2025-10-14T20:24:17.872000+00:00
Original source

Yeah... until we get the retail distant fog retroported I agree

rektbyfaith
Administrator
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10-14-2025, 08:24 PM
#26
Archived author: Titi • Posted: 2025-10-14T20:24:46.409000+00:00
Original source

vanilla zones are just too small, you should never be able to see from zone edge to edge
rektbyfaith
10-14-2025, 08:24 PM #26

Archived author: Titi • Posted: 2025-10-14T20:24:46.409000+00:00
Original source

vanilla zones are just too small, you should never be able to see from zone edge to edge

rektbyfaith
Administrator
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10-14-2025, 08:26 PM
#27
Archived author: Morfium • Posted: 2025-10-14T20:26:11.078000+00:00
Original source

```typescript
const id = (lightParamId * 6) + FloatBandData.FogDistance;
let entry = DBC.LightfloatBand.findById(id);
if(!entry) {
console.log('Failed to find entry ' + lightParamId + ' with id ' + id)
return;
}
entry.Data.get().forEach((d, i) => {
if(d > 0) {
const newValue = 0.00005 * d*d + d;
entry.Data.setIndex(i, newValue /*d * factor*/);
}
})
```
rektbyfaith
10-14-2025, 08:26 PM #27

Archived author: Morfium • Posted: 2025-10-14T20:26:11.078000+00:00
Original source

```typescript
const id = (lightParamId * 6) + FloatBandData.FogDistance;
let entry = DBC.LightfloatBand.findById(id);
if(!entry) {
console.log('Failed to find entry ' + lightParamId + ' with id ' + id)
return;
}
entry.Data.get().forEach((d, i) => {
if(d > 0) {
const newValue = 0.00005 * d*d + d;
entry.Data.setIndex(i, newValue /*d * factor*/);
}
})
```

rektbyfaith
Administrator
0
10-14-2025, 08:26 PM
#28
Archived author: Morfium • Posted: 2025-10-14T20:26:29.006000+00:00
Original source

This works fine for me and makes use of the new distance for zones that had a higher one to begin with.
rektbyfaith
10-14-2025, 08:26 PM #28

Archived author: Morfium • Posted: 2025-10-14T20:26:29.006000+00:00
Original source

This works fine for me and makes use of the new distance for zones that had a higher one to begin with.

rektbyfaith
Administrator
0
10-14-2025, 08:27 PM
#29
Archived author: Morfium • Posted: 2025-10-14T20:27:14.765000+00:00
Original source

It's for tswow but should be easily written as a tool that can apply this. ^^
rektbyfaith
10-14-2025, 08:27 PM #29

Archived author: Morfium • Posted: 2025-10-14T20:27:14.765000+00:00
Original source

It's for tswow but should be easily written as a tool that can apply this. ^^

rektbyfaith
Administrator
0
10-14-2025, 08:40 PM
#30
Archived author: Deamon • Posted: 2025-10-14T20:40:17.778000+00:00
Original source

Fog is part of blizz's artistic picture. The farclip values is divided in 2.
The first half, closer to camera, is rendered using usual ADT. The second half is rendered using ADT LoDs.

The division between first and second half is called "Horizon"
rektbyfaith
10-14-2025, 08:40 PM #30

Archived author: Deamon • Posted: 2025-10-14T20:40:17.778000+00:00
Original source

Fog is part of blizz's artistic picture. The farclip values is divided in 2.
The first half, closer to camera, is rendered using usual ADT. The second half is rendered using ADT LoDs.

The division between first and second half is called "Horizon"

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