[DiscordArchive] are the offsets known for increasing the draw distance in 3.3.5 (far clip)?
[DiscordArchive] are the offsets known for increasing the draw distance in 3.3.5 (far clip)?
Archived author: Titi • Posted: 2025-10-14T20:21:41.230000+00:00
Original source
![[Image: image.png?ex=690c5aed&is=690b096d&hm=836...6a3c46ea4&]](https://cdn.discordapp.com/attachments/1086807686571642900/1427753622393061376/image.png?ex=690c5aed&is=690b096d&hm=836e476307a1b4cc2732046e54ba0e3ba2b5ecc1f42e73c64cd90056a3c46ea4&)
Archived author: Morfium • Posted: 2025-10-14T20:23:09.992000+00:00
Original source
man you are fast... xD
This is my duskwood with slighly increased fog distance.
![[Image: image.png?ex=690c5aed&is=690b096d&hm=836...6a3c46ea4&]](https://cdn.discordapp.com/attachments/1086807686571642900/1427753622393061376/image.png?ex=690c5aed&is=690b096d&hm=836e476307a1b4cc2732046e54ba0e3ba2b5ecc1f42e73c64cd90056a3c46ea4&)
![[Image: image.png?ex=690c5b19&is=690b0999&hm=ae8...9e68874ff&]](https://cdn.discordapp.com/attachments/1086807686571642900/1427753803976802325/image.png?ex=690c5b19&is=690b0999&hm=ae8354913df96dfb9c43f0b445d565ba85431b2b614bcaf9fcc9c629e68874ff&)
Archived author: Titi • Posted: 2025-10-14T20:23:53.300000+00:00
Original source
it looks so bad when maxxed (3000fog/farclip)
![[Image: image.png?ex=690c5b19&is=690b0999&hm=ae8...9e68874ff&]](https://cdn.discordapp.com/attachments/1086807686571642900/1427753803976802325/image.png?ex=690c5b19&is=690b0999&hm=ae8354913df96dfb9c43f0b445d565ba85431b2b614bcaf9fcc9c629e68874ff&)
Archived author: stoneharry • Posted: 2025-10-14T20:24:15.669000+00:00
Original source
you still need fog. Otherwise you're playing like noggit
Archived author: Morfium • Posted: 2025-10-14T20:24:17.872000+00:00
Original source
Yeah... until we get the retail distant fog retroported I agree
Archived author: Titi • Posted: 2025-10-14T20:24:46.409000+00:00
Original source
vanilla zones are just too small, you should never be able to see from zone edge to edge
Archived author: Morfium • Posted: 2025-10-14T20:26:11.078000+00:00
Original source
```typescript
const id = (lightParamId * 6) + FloatBandData.FogDistance;
let entry = DBC.LightfloatBand.findById(id);
if(!entry) {
console.log('Failed to find entry ' + lightParamId + ' with id ' + id)
return;
}
entry.Data.get().forEach((d, i) => {
if(d > 0) {
const newValue = 0.00005 * d*d + d;
entry.Data.setIndex(i, newValue /*d * factor*/);
}
})
```
Archived author: Morfium • Posted: 2025-10-14T20:26:29.006000+00:00
Original source
This works fine for me and makes use of the new distance for zones that had a higher one to begin with.
Archived author: Morfium • Posted: 2025-10-14T20:27:14.765000+00:00
Original source
It's for tswow but should be easily written as a tool that can apply this. ^^
Archived author: Deamon • Posted: 2025-10-14T20:40:17.778000+00:00
Original source
Fog is part of blizz's artistic picture. The farclip values is divided in 2.
The first half, closer to camera, is rendered using usual ADT. The second half is rendered using ADT LoDs.
The division between first and second half is called "Horizon"