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[DiscordArchive] Which one are you looking at?

[DiscordArchive] Which one are you looking at?

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rektbyfaith
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06-06-2025, 01:33 PM
#1
Archived author: Natrist • Posted: 2025-06-06T13:33:04.274000+00:00
Original source

Which one are you looking at?
rektbyfaith
06-06-2025, 01:33 PM #1

Archived author: Natrist • Posted: 2025-06-06T13:33:04.274000+00:00
Original source

Which one are you looking at?

rektbyfaith
Administrator
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06-06-2025, 01:33 PM
#2
Archived author: Saty • Posted: 2025-06-06T13:33:25.345000+00:00
Original source

All the UI ones, for example CSimpleFrame
rektbyfaith
06-06-2025, 01:33 PM #2

Archived author: Saty • Posted: 2025-06-06T13:33:25.345000+00:00
Original source

All the UI ones, for example CSimpleFrame

rektbyfaith
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06-06-2025, 01:43 PM
#3
Archived author: robinsch • Posted: 2025-06-06T13:43:16.485000+00:00
Original source

One way would be by looking into where the vmts are. If they are dynamically allocated you can track new (SMemAlloc) operations
rektbyfaith
06-06-2025, 01:43 PM #3

Archived author: robinsch • Posted: 2025-06-06T13:43:16.485000+00:00
Original source

One way would be by looking into where the vmts are. If they are dynamically allocated you can track new (SMemAlloc) operations

rektbyfaith
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06-06-2025, 01:45 PM
#4
Archived author: Saty • Posted: 2025-06-06T13:45:24.609000+00:00
Original source

Yeah I tried finding the allocs, but can't derive any sizes from it
rektbyfaith
06-06-2025, 01:45 PM #4

Archived author: Saty • Posted: 2025-06-06T13:45:24.609000+00:00
Original source

Yeah I tried finding the allocs, but can't derive any sizes from it

rektbyfaith
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06-06-2025, 01:57 PM
#5
Archived author: Saty • Posted: 2025-06-06T13:57:55.866000+00:00
Original source

Except for the actual sizes of the struct, slowly making sense
[Image: 06_15_57_29_ida.png?ex=690ca963&is=690b5...bbcfeb154&]
rektbyfaith
06-06-2025, 01:57 PM #5

Archived author: Saty • Posted: 2025-06-06T13:57:55.866000+00:00
Original source

Except for the actual sizes of the struct, slowly making sense
[Image: 06_15_57_29_ida.png?ex=690ca963&is=690b5...bbcfeb154&]

rektbyfaith
Administrator
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06-06-2025, 05:09 PM
#6
Archived author: Natrist • Posted: 2025-06-06T17:09:06.538000+00:00
Original source

It sure is simpler to lay all that out in code as it is to do so in IDA.
rektbyfaith
06-06-2025, 05:09 PM #6

Archived author: Natrist • Posted: 2025-06-06T17:09:06.538000+00:00
Original source

It sure is simpler to lay all that out in code as it is to do so in IDA.

rektbyfaith
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06-06-2025, 05:10 PM
#7
Archived author: Supora • Posted: 2025-06-06T17:10:25.415000+00:00
Original source

sorry for bothering you, but maybe you have a wrath structure of CCharComponent for that https://wowdev.wiki/DB/ItemDisplayInfo/GeosRenderPrep
rektbyfaith
06-06-2025, 05:10 PM #7

Archived author: Supora • Posted: 2025-06-06T17:10:25.415000+00:00
Original source

sorry for bothering you, but maybe you have a wrath structure of CCharComponent for that https://wowdev.wiki/DB/ItemDisplayInfo/GeosRenderPrep

rektbyfaith
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06-06-2025, 05:13 PM
#8
Archived author: Supora • Posted: 2025-06-06T17:13:40.165000+00:00
Original source

it's at 0x004ED900 on 3.3.5
rektbyfaith
06-06-2025, 05:13 PM #8

Archived author: Supora • Posted: 2025-06-06T17:13:40.165000+00:00
Original source

it's at 0x004ED900 on 3.3.5

rektbyfaith
Administrator
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06-06-2025, 05:16 PM
#9
Archived author: Natrist • Posted: 2025-06-06T17:16:42.343000+00:00
Original source

That should be CCharacterComponent::GeosRenderPrep.
rektbyfaith
06-06-2025, 05:16 PM #9

Archived author: Natrist • Posted: 2025-06-06T17:16:42.343000+00:00
Original source

That should be CCharacterComponent::GeosRenderPrep.

rektbyfaith
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06-06-2025, 05:17 PM
#10
Archived author: Natrist • Posted: 2025-06-06T17:17:19.343000+00:00
Original source

I haven't looked into that much yet, but I do have function names...
rektbyfaith
06-06-2025, 05:17 PM #10

Archived author: Natrist • Posted: 2025-06-06T17:17:19.343000+00:00
Original source

I haven't looked into that much yet, but I do have function names...

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