[DiscordArchive] Which one are you looking at?
[DiscordArchive] Which one are you looking at?
Archived author: Natrist • Posted: 2025-06-06T13:33:04.274000+00:00
Original source
Which one are you looking at?
Archived author: Saty • Posted: 2025-06-06T13:33:25.345000+00:00
Original source
All the UI ones, for example CSimpleFrame
Archived author: robinsch • Posted: 2025-06-06T13:43:16.485000+00:00
Original source
One way would be by looking into where the vmts are. If they are dynamically allocated you can track new (SMemAlloc) operations
Archived author: Saty • Posted: 2025-06-06T13:45:24.609000+00:00
Original source
Yeah I tried finding the allocs, but can't derive any sizes from it
![[Image: 06_15_57_29_ida.png?ex=690ca963&is=690b5...bbcfeb154&]](https://cdn.discordapp.com/attachments/1086807686571642900/1380546251799658567/06_15_57_29_ida.png?ex=690ca963&is=690b57e3&hm=d13d3150b6e792eed81a3b8f7a298d14b90342afd1cbda809f7a969bbcfeb154&)
Archived author: Saty • Posted: 2025-06-06T13:57:55.866000+00:00
Original source
Except for the actual sizes of the struct, slowly making sense
![[Image: 06_15_57_29_ida.png?ex=690ca963&is=690b5...bbcfeb154&]](https://cdn.discordapp.com/attachments/1086807686571642900/1380546251799658567/06_15_57_29_ida.png?ex=690ca963&is=690b57e3&hm=d13d3150b6e792eed81a3b8f7a298d14b90342afd1cbda809f7a969bbcfeb154&)
Archived author: Natrist • Posted: 2025-06-06T17:09:06.538000+00:00
Original source
It sure is simpler to lay all that out in code as it is to do so in IDA.
Archived author: Supora • Posted: 2025-06-06T17:10:25.415000+00:00
Original source
sorry for bothering you, but maybe you have a wrath structure of CCharComponent for that https://wowdev.wiki/DB/ItemDisplayInfo/GeosRenderPrep
Archived author: Supora • Posted: 2025-06-06T17:13:40.165000+00:00
Original source
it's at 0x004ED900 on 3.3.5
Archived author: Natrist • Posted: 2025-06-06T17:16:42.343000+00:00
Original source
That should be CCharacterComponent::GeosRenderPrep.
Archived author: Natrist • Posted: 2025-06-06T17:17:19.343000+00:00
Original source
I haven't looked into that much yet, but I do have function names...