Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

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rektbyfaith
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08-21-2023, 11:18 PM
#31
Archived author: will0x539 • Posted: 2023-08-21T23:18:58.273000+00:00
Original source

Would there be any negative implications of reducing that 1 sec to something lower? Like 100ms. Do you know where this value is in the client?
rektbyfaith
08-21-2023, 11:18 PM #31

Archived author: will0x539 • Posted: 2023-08-21T23:18:58.273000+00:00
Original source

Would there be any negative implications of reducing that 1 sec to something lower? Like 100ms. Do you know where this value is in the client?

rektbyfaith
Administrator
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08-21-2023, 11:41 PM
#32
Archived author: Nix • Posted: 2023-08-21T23:41:18.691000+00:00
Original source

I would presume the primary drawbacks are increased bandwidth and therein the handling of said bandwidth. However you pay that for higher accuracy
rektbyfaith
08-21-2023, 11:41 PM #32

Archived author: Nix • Posted: 2023-08-21T23:41:18.691000+00:00
Original source

I would presume the primary drawbacks are increased bandwidth and therein the handling of said bandwidth. However you pay that for higher accuracy

rektbyfaith
Administrator
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08-22-2023, 12:03 AM
#33
Archived author: will0x539 • Posted: 2023-08-22T00:03:34.755000+00:00
Original source

I think I’ll first attempt a server side approach but with a few client side improvements like the client update interval and interpolation
rektbyfaith
08-22-2023, 12:03 AM #33

Archived author: will0x539 • Posted: 2023-08-22T00:03:34.755000+00:00
Original source

I think I’ll first attempt a server side approach but with a few client side improvements like the client update interval and interpolation

rektbyfaith
Administrator
0
08-22-2023, 12:03 AM
#34
Archived author: will0x539 • Posted: 2023-08-22T00:03:46.646000+00:00
Original source

Will see how that performs and go from there
rektbyfaith
08-22-2023, 12:03 AM #34

Archived author: will0x539 • Posted: 2023-08-22T00:03:46.646000+00:00
Original source

Will see how that performs and go from there

rektbyfaith
Administrator
0
08-22-2023, 12:04 AM
#35
Archived author: will0x539 • Posted: 2023-08-22T00:04:06.353000+00:00
Original source

Thanks for the feedback guys
rektbyfaith
08-22-2023, 12:04 AM #35

Archived author: will0x539 • Posted: 2023-08-22T00:04:06.353000+00:00
Original source

Thanks for the feedback guys

rektbyfaith
Administrator
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08-22-2023, 12:16 AM
#36
Archived author: Sanctuary • Posted: 2023-08-22T00:16:35.624000+00:00
Original source

this is super freaking cool i love it
rektbyfaith
08-22-2023, 12:16 AM #36

Archived author: Sanctuary • Posted: 2023-08-22T00:16:35.624000+00:00
Original source

this is super freaking cool i love it

rektbyfaith
Administrator
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08-22-2023, 04:46 AM
#37
Archived author: robinsch • Posted: 2023-08-22T04:46:53.176000+00:00
Original source

On Ascension we run 50ms heartbeat timer so each server tick it receives and accurate position update. We are already running it for a while and I have not notice any negative implications of it. Due to relocation notifiers this change is "almost" free <@171604048733011968>. The heartbeat by default is 250ms. Of course if you want to implement it server side you would need to change that also to have higher accuracy. We change these relocation notifiers based on specific state, (e.g. engaged in combat).
rektbyfaith
08-22-2023, 04:46 AM #37

Archived author: robinsch • Posted: 2023-08-22T04:46:53.176000+00:00
Original source

On Ascension we run 50ms heartbeat timer so each server tick it receives and accurate position update. We are already running it for a while and I have not notice any negative implications of it. Due to relocation notifiers this change is "almost" free <@171604048733011968>. The heartbeat by default is 250ms. Of course if you want to implement it server side you would need to change that also to have higher accuracy. We change these relocation notifiers based on specific state, (e.g. engaged in combat).

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