[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?
[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?
Archived author: will0x539 • Posted: 2023-08-21T22:35:26.860000+00:00
Original source
I guess a good question is, is that down to a badly optimized implantation or a design issue? Ie it should incorporate client instead of server
Archived author: robinsch • Posted: 2023-08-21T22:43:38.091000+00:00
Original source
Well might have been multiple reasons
Archived author: robinsch • Posted: 2023-08-21T22:43:44.039000+00:00
Original source
Either too slow server tick
Archived author: robinsch • Posted: 2023-08-21T22:44:03.587000+00:00
Original source
And you also have the heartbeat movement issues
Archived author: will0x539 • Posted: 2023-08-21T22:47:06.076000+00:00
Original source
Could you elaborate?
Archived author: Nix • Posted: 2023-08-21T22:48:27.083000+00:00
Original source
The client checks in every ~1 sec (As long as the same movement direction is being preserved)
Archived author: Nix • Posted: 2023-08-21T22:48:33.441000+00:00
Original source
So you only have a predicted movement position
Archived author: Nix • Posted: 2023-08-21T22:48:43.323000+00:00
Original source
but the client can technically stop prior to that, but before you get the "stop" message. That will/"can" feel laggy (WIth not terribly high ping), and not scale well with ping.
Archived author: will0x539 • Posted: 2023-08-21T22:50:55.983000+00:00
Original source
Right, the Interpolation
Archived author: Jyria • Posted: 2023-08-21T22:57:38.634000+00:00
Original source
Who made u angry on Ascension