[DiscordArchive] It's a weird implementation of day/night. I wonder why they did that?
[DiscordArchive] It's a weird implementation of day/night. I wonder why they did that?
Archived author: FiftyTifty • Posted: 2024-12-23T17:09:50.204000+00:00
Original source
Yeah they do. It's not jarring when you have a much faster time speed, but then far more time sync packets are sent
Archived author: FiftyTifty • Posted: 2024-12-23T17:09:58.559000+00:00
Original source
At about 20x faster than realtime it looked ok to me
Archived author: stoneharry • Posted: 2024-12-23T17:10:04.808000+00:00
Original source
The only reason I noticed the behaviour is because I was trying to make a reverse time spell effect that rewinds the day and night cycle very fast. Doesn't work at all
Archived author: El'Coffee • Posted: 2024-12-23T17:10:59.038000+00:00
Original source
Cool visual in theory for sure
Archived author: FiftyTifty • Posted: 2024-12-23T17:11:27.396000+00:00
Original source
Closest I found to rewinding was that you can go forward/back instantly with screwy packed time values. But that isn't exactly reversing lmao
Archived author: FiftyTifty • Posted: 2024-12-23T17:11:32.191000+00:00
Original source
More instant time travel
Archived author: Titi • Posted: 2024-12-23T18:24:16.365000+00:00
Original source
Neat, here was the old version of my UI and the selection details for it https://discord.com/channels/40766404101...5594580038
![[Image: image.png?ex=690c493a&is=690af7ba&hm=4cd...812a397c5&]](https://cdn.discordapp.com/attachments/408013572430626817/1320830195581714595/image.png?ex=690c493a&is=690af7ba&hm=4cd27c787530413adeb8bd501d65651f1a666057fb4e05c09fc2b72812a397c5&)
Archived author: Titi • Posted: 2024-12-23T19:07:38.481000+00:00
Original source
that's the complicated part but the wire shaders are terrible for rendering those imo, need something with some opacity instead, I like how wowdbeditor renders them
![[Image: image.png?ex=690c493a&is=690af7ba&hm=4cd...812a397c5&]](https://cdn.discordapp.com/attachments/408013572430626817/1320830195581714595/image.png?ex=690c493a&is=690af7ba&hm=4cd27c787530413adeb8bd501d65651f1a666057fb4e05c09fc2b72812a397c5&)
Archived author: Ike • Posted: 2024-12-23T19:25:11.911000+00:00
Original source
Yes, I was thinking about drawing them differently. But for getting something up and running they're okay. Especially with the gizmo's bounds mode for rectangular triggers they're workable. But that's definitely something that's on my list for down the line
Archived author: Ike • Posted: 2024-12-23T19:26:28.965000+00:00
Original source
I haven't looked into it at all, but I was thinking about just adding another parameter or two to the wirebox renderer that allows the shell to be rendered