Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] It's a weird implementation of day/night. I wonder why they did that?

[DiscordArchive] It's a weird implementation of day/night. I wonder why they did that?

[DiscordArchive] It's a weird implementation of day/night. I wonder why they did that?

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rektbyfaith
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12-23-2024, 05:09 PM
#11
Archived author: FiftyTifty • Posted: 2024-12-23T17:09:50.204000+00:00
Original source

Yeah they do. It's not jarring when you have a much faster time speed, but then far more time sync packets are sent
rektbyfaith
12-23-2024, 05:09 PM #11

Archived author: FiftyTifty • Posted: 2024-12-23T17:09:50.204000+00:00
Original source

Yeah they do. It's not jarring when you have a much faster time speed, but then far more time sync packets are sent

rektbyfaith
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12-23-2024, 05:09 PM
#12
Archived author: FiftyTifty • Posted: 2024-12-23T17:09:58.559000+00:00
Original source

At about 20x faster than realtime it looked ok to me
rektbyfaith
12-23-2024, 05:09 PM #12

Archived author: FiftyTifty • Posted: 2024-12-23T17:09:58.559000+00:00
Original source

At about 20x faster than realtime it looked ok to me

rektbyfaith
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12-23-2024, 05:10 PM
#13
Archived author: stoneharry • Posted: 2024-12-23T17:10:04.808000+00:00
Original source

The only reason I noticed the behaviour is because I was trying to make a reverse time spell effect that rewinds the day and night cycle very fast. Doesn't work at all
rektbyfaith
12-23-2024, 05:10 PM #13

Archived author: stoneharry • Posted: 2024-12-23T17:10:04.808000+00:00
Original source

The only reason I noticed the behaviour is because I was trying to make a reverse time spell effect that rewinds the day and night cycle very fast. Doesn't work at all

rektbyfaith
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12-23-2024, 05:10 PM
#14
Archived author: El'Coffee • Posted: 2024-12-23T17:10:59.038000+00:00
Original source

Cool visual in theory for sure
rektbyfaith
12-23-2024, 05:10 PM #14

Archived author: El'Coffee • Posted: 2024-12-23T17:10:59.038000+00:00
Original source

Cool visual in theory for sure

rektbyfaith
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12-23-2024, 05:11 PM
#15
Archived author: FiftyTifty • Posted: 2024-12-23T17:11:27.396000+00:00
Original source

Closest I found to rewinding was that you can go forward/back instantly with screwy packed time values. But that isn't exactly reversing lmao
rektbyfaith
12-23-2024, 05:11 PM #15

Archived author: FiftyTifty • Posted: 2024-12-23T17:11:27.396000+00:00
Original source

Closest I found to rewinding was that you can go forward/back instantly with screwy packed time values. But that isn't exactly reversing lmao

rektbyfaith
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12-23-2024, 05:11 PM
#16
Archived author: FiftyTifty • Posted: 2024-12-23T17:11:32.191000+00:00
Original source

More instant time travel
rektbyfaith
12-23-2024, 05:11 PM #16

Archived author: FiftyTifty • Posted: 2024-12-23T17:11:32.191000+00:00
Original source

More instant time travel

rektbyfaith
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12-23-2024, 06:24 PM
#17
Archived author: Titi • Posted: 2024-12-23T18:24:16.365000+00:00
Original source

Neat, here was the old version of my UI and the selection details for it https://discord.com/channels/40766404101...5594580038
rektbyfaith
12-23-2024, 06:24 PM #17

Archived author: Titi • Posted: 2024-12-23T18:24:16.365000+00:00
Original source

Neat, here was the old version of my UI and the selection details for it https://discord.com/channels/40766404101...5594580038

rektbyfaith
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12-23-2024, 07:07 PM
#18
Archived author: Titi • Posted: 2024-12-23T19:07:38.481000+00:00
Original source

that's the complicated part but the wire shaders are terrible for rendering those imo, need something with some opacity instead, I like how wowdbeditor renders them
[Image: image.png?ex=690c493a&is=690af7ba&hm=4cd...812a397c5&]
rektbyfaith
12-23-2024, 07:07 PM #18

Archived author: Titi • Posted: 2024-12-23T19:07:38.481000+00:00
Original source

that's the complicated part but the wire shaders are terrible for rendering those imo, need something with some opacity instead, I like how wowdbeditor renders them
[Image: image.png?ex=690c493a&is=690af7ba&hm=4cd...812a397c5&]

rektbyfaith
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12-23-2024, 07:25 PM
#19
Archived author: Ike • Posted: 2024-12-23T19:25:11.911000+00:00
Original source

Yes, I was thinking about drawing them differently. But for getting something up and running they're okay. Especially with the gizmo's bounds mode for rectangular triggers they're workable. But that's definitely something that's on my list for down the line
rektbyfaith
12-23-2024, 07:25 PM #19

Archived author: Ike • Posted: 2024-12-23T19:25:11.911000+00:00
Original source

Yes, I was thinking about drawing them differently. But for getting something up and running they're okay. Especially with the gizmo's bounds mode for rectangular triggers they're workable. But that's definitely something that's on my list for down the line

rektbyfaith
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12-23-2024, 07:26 PM
#20
Archived author: Ike • Posted: 2024-12-23T19:26:28.965000+00:00
Original source

I haven't looked into it at all, but I was thinking about just adding another parameter or two to the wirebox renderer that allows the shell to be rendered
rektbyfaith
12-23-2024, 07:26 PM #20

Archived author: Ike • Posted: 2024-12-23T19:26:28.965000+00:00
Original source

I haven't looked into it at all, but I was thinking about just adding another parameter or two to the wirebox renderer that allows the shell to be rendered

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