Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus

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rektbyfaith
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07-03-2023, 06:48 PM
#21
Archived author: Foe • Posted: 2023-07-03T18:48:15.148000+00:00
Original source

calculating the rotation of the object based on multiple points
rektbyfaith
07-03-2023, 06:48 PM #21

Archived author: Foe • Posted: 2023-07-03T18:48:15.148000+00:00
Original source

calculating the rotation of the object based on multiple points

rektbyfaith
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07-03-2023, 06:48 PM
#22
Archived author: Adspartan • Posted: 2023-07-03T18:48:16.009000+00:00
Original source

thing is, if you move all the ground that's below the model (which would be a major pain in the ass to implement), that means you'll have shitty borders where the ground moved with the model but not with the brush
rektbyfaith
07-03-2023, 06:48 PM #22

Archived author: Adspartan • Posted: 2023-07-03T18:48:16.009000+00:00
Original source

thing is, if you move all the ground that's below the model (which would be a major pain in the ass to implement), that means you'll have shitty borders where the ground moved with the model but not with the brush

rektbyfaith
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07-03-2023, 06:48 PM
#23
Archived author: implave • Posted: 2023-07-03T18:48:20.382000+00:00
Original source

+ that would be really annoying
rektbyfaith
07-03-2023, 06:48 PM #23

Archived author: implave • Posted: 2023-07-03T18:48:20.382000+00:00
Original source

+ that would be really annoying

rektbyfaith
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07-03-2023, 06:48 PM
#24
Archived author: Titi • Posted: 2023-07-03T18:48:26.543000+00:00
Original source

That's not really possible, terrain is not a flat plane
rektbyfaith
07-03-2023, 06:48 PM #24

Archived author: Titi • Posted: 2023-07-03T18:48:26.543000+00:00
Original source

That's not really possible, terrain is not a flat plane

rektbyfaith
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07-03-2023, 06:48 PM
#25
Archived author: Adspartan • Posted: 2023-07-03T18:48:42.587000+00:00
Original source

and then if you do that, imagine you always have some model that's moved ? Map fucked to infinity
rektbyfaith
07-03-2023, 06:48 PM #25

Archived author: Adspartan • Posted: 2023-07-03T18:48:42.587000+00:00
Original source

and then if you do that, imagine you always have some model that's moved ? Map fucked to infinity

rektbyfaith
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07-03-2023, 06:49 PM
#26
Archived author: Nix • Posted: 2023-07-03T18:49:16.703000+00:00
Original source

Not really, quite easy actually
rektbyfaith
07-03-2023, 06:49 PM #26

Archived author: Nix • Posted: 2023-07-03T18:49:16.703000+00:00
Original source

Not really, quite easy actually

rektbyfaith
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07-03-2023, 06:49 PM
#27
Archived author: Titi • Posted: 2023-07-03T18:49:19.536000+00:00
Original source

Well red has undo so I don't really care, and it would be a toggle option in the sculpting panel u can disable
rektbyfaith
07-03-2023, 06:49 PM #27

Archived author: Titi • Posted: 2023-07-03T18:49:19.536000+00:00
Original source

Well red has undo so I don't really care, and it would be a toggle option in the sculpting panel u can disable

rektbyfaith
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07-03-2023, 06:49 PM
#28
Archived author: Nix • Posted: 2023-07-03T18:49:35.116000+00:00
Original source

You're acting like writing a bit of code is this awful thing
rektbyfaith
07-03-2023, 06:49 PM #28

Archived author: Nix • Posted: 2023-07-03T18:49:35.116000+00:00
Original source

You're acting like writing a bit of code is this awful thing

rektbyfaith
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07-03-2023, 06:49 PM
#29
Archived author: Foe • Posted: 2023-07-03T18:49:50.050000+00:00
Original source

It is, it's just stupid complicated and really heavy to calculate I can imagine, since for each step you have to calculate the rotation of each object based on multiple deltas (corners)
rektbyfaith
07-03-2023, 06:49 PM #29

Archived author: Foe • Posted: 2023-07-03T18:49:50.050000+00:00
Original source

It is, it's just stupid complicated and really heavy to calculate I can imagine, since for each step you have to calculate the rotation of each object based on multiple deltas (corners)

rektbyfaith
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07-03-2023, 06:50 PM
#30
Archived author: Rymercyble • Posted: 2023-07-03T18:50:13.133000+00:00
Original source

it would allow for easy creation of broken looking maps though
rektbyfaith
07-03-2023, 06:50 PM #30

Archived author: Rymercyble • Posted: 2023-07-03T18:50:13.133000+00:00
Original source

it would allow for easy creation of broken looking maps though

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