[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
[DiscordArchive] btw seems brush deosn't apply the same value equally to outer and inner, I guess what you did is jus
Archived author: Foe • Posted: 2023-07-03T18:48:15.148000+00:00
Original source
calculating the rotation of the object based on multiple points
Archived author: Adspartan • Posted: 2023-07-03T18:48:16.009000+00:00
Original source
thing is, if you move all the ground that's below the model (which would be a major pain in the ass to implement), that means you'll have shitty borders where the ground moved with the model but not with the brush
Archived author: implave • Posted: 2023-07-03T18:48:20.382000+00:00
Original source
+ that would be really annoying
Archived author: Titi • Posted: 2023-07-03T18:48:26.543000+00:00
Original source
That's not really possible, terrain is not a flat plane
Archived author: Adspartan • Posted: 2023-07-03T18:48:42.587000+00:00
Original source
and then if you do that, imagine you always have some model that's moved ? Map fucked to infinity
Archived author: Nix • Posted: 2023-07-03T18:49:16.703000+00:00
Original source
Not really, quite easy actually
Archived author: Titi • Posted: 2023-07-03T18:49:19.536000+00:00
Original source
Well red has undo so I don't really care, and it would be a toggle option in the sculpting panel u can disable
Archived author: Nix • Posted: 2023-07-03T18:49:35.116000+00:00
Original source
You're acting like writing a bit of code is this awful thing
Archived author: Foe • Posted: 2023-07-03T18:49:50.050000+00:00
Original source
It is, it's just stupid complicated and really heavy to calculate I can imagine, since for each step you have to calculate the rotation of each object based on multiple deltas (corners)
Archived author: Rymercyble • Posted: 2023-07-03T18:50:13.133000+00:00
Original source
it would allow for easy creation of broken looking maps though