[DiscordArchive] committed what?
[DiscordArchive] committed what?
Archived author: A2 • Posted: 2022-03-10T08:49:26.549000+00:00
Original source
![[Image: unknown.png?ex=690c6116&is=690b0f96&hm=d...c77481885&]](https://cdn.discordapp.com/attachments/408013572430626817/951401384954200074/unknown.png?ex=690c6116&is=690b0f96&hm=df8f27fba8d8e46c0eaa587ce3a72139dd34ff514add5033f2e3490c77481885&)
Archived author: A2 • Posted: 2022-03-10T08:49:35.544000+00:00
Original source
4 points to AnimSequence 1
Archived author: A2 • Posted: 2022-03-10T08:49:45.556000+00:00
Original source
There is your walk
Archived author: A2 • Posted: 2022-03-10T08:49:46.019000+00:00
Original source
![[Image: unknown.png?ex=690c6129&is=690b0fa9&hm=e...ac1c7c841&]](https://cdn.discordapp.com/attachments/408013572430626817/951401466852179998/unknown.png?ex=690c6129&is=690b0fa9&hm=ec82238aeb541c6986fb8a52a0444af69a5b3b46f1bfe361dc1e8c1ac1c7c841&)
Archived author: Hutchy • Posted: 2022-03-10T08:50:19.922000+00:00
Original source
ah ok, so might need to use the dbc to rebuild the animationlookup
Archived author: A2 • Posted: 2022-03-10T08:50:22.813000+00:00
Original source
Then it takes values from bones that have a keyframe for the values 1
Archived author: A2 • Posted: 2022-03-10T08:51:24.556000+00:00
Original source
Bone 9 for example has the data
Archived author: A2 • Posted: 2022-03-10T08:51:25.152000+00:00
Original source
![[Image: unknown.png?ex=690c618c&is=690b100c&hm=6...64e6b1833&]](https://cdn.discordapp.com/attachments/408013572430626817/951401882537046036/unknown.png?ex=690c618c&is=690b100c&hm=609e326030ee43e747dc42d5684edddad89909e951a76076d97f3a764e6b1833&)
Archived author: A2 • Posted: 2022-03-10T08:51:39.335000+00:00
Original source
in Translation you go to its Keyframes that define when to play it there are timestamps
Archived author: A2 • Posted: 2022-03-10T08:51:51.189000+00:00
Original source
and in values you have a raw transformation data for the bone