[DiscordArchive] committed what?
[DiscordArchive] committed what?
Archived author: A2 • Posted: 2022-03-10T08:52:02.861000+00:00
Original source
the amount of Timestamps and Values is 1:1
Archived author: A2 • Posted: 2022-03-10T08:52:11.427000+00:00
Original source
![[Image: unknown.png?ex=690c61bb&is=690b103b&hm=a...989aaca0e&]](https://cdn.discordapp.com/attachments/408013572430626817/951402076729122868/unknown.png?ex=690c61bb&is=690b103b&hm=aea83a7e3dcb91c591ba8b1d8ab092cff89a669b4c1c661511dca94989aaca0e&)
Archived author: A2 • Posted: 2022-03-10T08:52:15.548000+00:00
Original source
![[Image: unknown.png?ex=690c61bf&is=690b103f&hm=4...9747a3289&]](https://cdn.discordapp.com/attachments/408013572430626817/951402093892239370/unknown.png?ex=690c61bf&is=690b103f&hm=489cac1c976cbcf1c59829ff571f06fa5bd1a2c4a904c70f5a197039747a3289&)
Archived author: A2 • Posted: 2022-03-10T08:52:24.991000+00:00
Original source
here are the animation data for the walk for bone 9 basicaly
Archived author: A2 • Posted: 2022-03-10T08:53:13.984000+00:00
Original source
You dont need it really just keep the IDs from original model
Archived author: A2 • Posted: 2022-03-10T08:53:55.244000+00:00
Original source
I would propably try doing a cycle that will go thru the ANimationSequences in the Parent and replaces them with values from the child Skel
Archived author: A2 • Posted: 2022-03-10T08:54:22.477000+00:00
Original source
some loop that will go thru animation of a parent and in that loop another loop that will go thru animations of a child
Archived author: A2 • Posted: 2022-03-10T08:54:55.360000+00:00
Original source
If you go thru sequences like that
Archived author: A2 • Posted: 2022-03-10T08:54:55.901000+00:00
Original source
![[Image: unknown.png?ex=690c625f&is=690b10df&hm=2...f31396ca2&]](https://cdn.discordapp.com/attachments/408013572430626817/951402766423707709/unknown.png?ex=690c625f&is=690b10df&hm=2ff147aa74369e5ee7d87c0737295f04ab2070120a377f80c3fd790f31396ca2&)
Archived author: Hutchy • Posted: 2022-03-10T08:54:59.157000+00:00
Original source
yeah about to start work so i'll have a look at it later, all useful info thanks