[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y
[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y
Archived author: Skarn • Posted: 2020-05-04T10:50:32.420000+00:00
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<@!250706991515828224> could you please point me to how you handle projective texture rendering in your viewer?
Archived author: Skarn • Posted: 2020-05-04T10:50:40.738000+00:00
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I can't seem to find where you check for this M2Batch flag
Archived author: Skarn • Posted: 2020-05-04T10:50:52.317000+00:00
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but in your render result I see that it is working
Archived author: Deamon • Posted: 2020-05-04T10:54:30.097000+00:00
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projective is not handled at all
Archived author: Skarn • Posted: 2020-05-04T10:54:52.597000+00:00
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> projective is not handled at all
<@!250706991515828224> but how come is Dalaran crater rendered fine?
Archived author: Skarn • Posted: 2020-05-04T10:55:17.493000+00:00
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or... did they do a stupid thing and model the entire model to follow terrain?
Archived author: Deamon • Posted: 2020-05-04T10:56:04.240000+00:00
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yes? and in some places it collides with terrain, which causes visual glitches, which client doesnt have, but my viewer have
Archived author: Skarn • Posted: 2020-05-04T10:57:23.514000+00:00
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<@!216273608022949888> see our less logically probable idea about how Blizzard Dalaran crater was correct in the end
Archived author: Skarn • Posted: 2020-05-04T10:57:27.757000+00:00
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classic Blizzard
Archived author: Skarn • Posted: 2020-05-04T10:57:43.257000+00:00
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> yes? and in some places it collides with terrain, which causes visual glitches, which client doesnt have, but my viewer have
<@!250706991515828224> oh