[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y
[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y
Archived author: Skarn • Posted: 2020-05-04T10:57:53.761000+00:00
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it looked good to me actually, I did not quite notice
Archived author: Skarn • Posted: 2020-05-04T10:58:01.430000+00:00
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wondering on how I can implement that though
Archived author: Deamon • Posted: 2020-05-04T10:58:07.153000+00:00
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And this is another place with a lot projectives
https://wow.tools/maps/Argus%201/859/10/-9.245/7.677
[Embed: WoW.tools]
Collection of several World of Warcraft tools (DBC/file browser, modelviewer & more).
https://wow.tools/maps/Argus%201/859/10/-9.245/7.677
Archived author: Skarn • Posted: 2020-05-04T10:58:23.547000+00:00
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prob drawing that mesh over what is already in the frame buf?
Archived author: Deamon • Posted: 2020-05-04T10:58:59.880000+00:00
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afair, there were glitches in Dalaran Crater in WotLK. But I guess they changed them in later patches
Archived author: Skarn • Posted: 2020-05-04T10:59:12.564000+00:00
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could be cata
Archived author: Skarn • Posted: 2020-05-04T10:59:23.966000+00:00
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things like that need to be done projectively
Archived author: Skarn • Posted: 2020-05-04T10:59:28.426000+00:00
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not the way they made it
Archived author: Deamon • Posted: 2020-05-04T11:00:00.861000+00:00
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I dont really know how they handle projectives. It looks like they are "decals". And you can google this term. But the actual math used by blizz is unknown to me
Archived author: Deamon • Posted: 2020-05-04T11:00:43.066000+00:00
Original source
I have different stuff to do all the time, so I didnt really invest my time to see what blizz actually do when they render those