Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y

[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y

[DiscordArchive] <@!250706991515828224> could you please point me to how you handle projective texture rendering in y

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rektbyfaith
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05-04-2020, 11:03 AM
#21
Archived author: Skarn • Posted: 2020-05-04T11:03:10.210000+00:00
Original source

we don't really have to do what they do for this
rektbyfaith
05-04-2020, 11:03 AM #21

Archived author: Skarn • Posted: 2020-05-04T11:03:10.210000+00:00
Original source

we don't really have to do what they do for this

rektbyfaith
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05-04-2020, 11:03 AM
#22
Archived author: Skarn • Posted: 2020-05-04T11:03:13.968000+00:00
Original source

the result should be the same
rektbyfaith
05-04-2020, 11:03 AM #22

Archived author: Skarn • Posted: 2020-05-04T11:03:13.968000+00:00
Original source

the result should be the same

rektbyfaith
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05-04-2020, 11:03 AM
#23
Archived author: Skarn • Posted: 2020-05-04T11:03:54.614000+00:00
Original source

I am just thinking there should be a more efficient way on rendering these rather than calculating triangle intersections
rektbyfaith
05-04-2020, 11:03 AM #23

Archived author: Skarn • Posted: 2020-05-04T11:03:54.614000+00:00
Original source

I am just thinking there should be a more efficient way on rendering these rather than calculating triangle intersections

rektbyfaith
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05-04-2020, 11:08 AM
#24
Archived author: Skarn • Posted: 2020-05-04T11:08:45.111000+00:00
Original source

yep, as I expected there is this pure-shader implementation https://community.khronos.org/t/screen-s...ding/73196
[Embed: Screen space decal blending]
Hi, I have small system to render decals in my program. The pipeline is as follows: -bind gbuffer (framebuffer) -render scene -bind default framebuffer -render scene -render box the box is used to draw the decal, using depth information from the g-buffer pass. What I’m d...
https://community.khronos.org/t/screen-s...ding/73196
rektbyfaith
05-04-2020, 11:08 AM #24

Archived author: Skarn • Posted: 2020-05-04T11:08:45.111000+00:00
Original source

yep, as I expected there is this pure-shader implementation https://community.khronos.org/t/screen-s...ding/73196
[Embed: Screen space decal blending]
Hi, I have small system to render decals in my program. The pipeline is as follows: -bind gbuffer (framebuffer) -render scene -bind default framebuffer -render scene -render box the box is used to draw the decal, using depth information from the g-buffer pass. What I’m d...
https://community.khronos.org/t/screen-s...ding/73196

rektbyfaith
Administrator
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05-04-2020, 11:08 AM
#25
Archived author: Skarn • Posted: 2020-05-04T11:08:56.512000+00:00
Original source

based on the content of framebuffer
rektbyfaith
05-04-2020, 11:08 AM #25

Archived author: Skarn • Posted: 2020-05-04T11:08:56.512000+00:00
Original source

based on the content of framebuffer

rektbyfaith
Administrator
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05-04-2020, 11:11 AM
#26
Archived author: Deamon • Posted: 2020-05-04T11:11:58.925000+00:00
Original source

yeah... though for blizz, it's not a box. their projectives have real geometry
rektbyfaith
05-04-2020, 11:11 AM #26

Archived author: Deamon • Posted: 2020-05-04T11:11:58.925000+00:00
Original source

yeah... though for blizz, it's not a box. their projectives have real geometry

rektbyfaith
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05-04-2020, 11:12 AM
#27
Archived author: Deamon • Posted: 2020-05-04T11:12:05.587000+00:00
Original source

(dont ask me why. idk)
rektbyfaith
05-04-2020, 11:12 AM #27

Archived author: Deamon • Posted: 2020-05-04T11:12:05.587000+00:00
Original source

(dont ask me why. idk)

rektbyfaith
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05-04-2020, 11:12 AM
#28
Archived author: Skarn • Posted: 2020-05-04T11:12:16.985000+00:00
Original source

that does make sense
rektbyfaith
05-04-2020, 11:12 AM #28

Archived author: Skarn • Posted: 2020-05-04T11:12:16.985000+00:00
Original source

that does make sense

rektbyfaith
Administrator
0
05-04-2020, 11:12 AM
#29
Archived author: Skarn • Posted: 2020-05-04T11:12:34.191000+00:00
Original source

ugh, actually it does not
rektbyfaith
05-04-2020, 11:12 AM #29

Archived author: Skarn • Posted: 2020-05-04T11:12:34.191000+00:00
Original source

ugh, actually it does not

rektbyfaith
Administrator
0
05-04-2020, 11:12 AM
#30
Archived author: Skarn • Posted: 2020-05-04T11:12:41.142000+00:00
Original source

but whatever, I will need to project vertices
rektbyfaith
05-04-2020, 11:12 AM #30

Archived author: Skarn • Posted: 2020-05-04T11:12:41.142000+00:00
Original source

but whatever, I will need to project vertices

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