[DiscordArchive] <@250706991515828224> do you use the same exact formula there as in northrend inn?
[DiscordArchive] <@250706991515828224> do you use the same exact formula there as in northrend inn?
Archived author: Deamon • Posted: 2018-07-30T09:47:29.927000+00:00
Original source
Where I'm taking it? I simply unpacked bls files
Archived author: Deamon • Posted: 2018-07-30T09:47:39.027000+00:00
Original source
for OGL
Archived author: Skarn • Posted: 2018-07-30T09:47:54.724000+00:00
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Can you upload that stuff somewhere?
Archived author: Skarn • Posted: 2018-07-30T09:47:58.310000+00:00
Original source
That could be pretty useful
Archived author: Deamon • Posted: 2018-07-30T09:48:01.329000+00:00
Original source
specifically glvs_420 and glfs_420
Archived author: Deamon • Posted: 2018-07-30T09:49:07.456000+00:00
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I think I have done it before
Archived author: Skarn • Posted: 2018-07-30T09:49:19.984000+00:00
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I pretty much hate how they developed the render batch system. No one is doing stuff like that in modern engines anymore
Archived author: Deamon • Posted: 2018-07-30T09:49:24.982000+00:00
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https://www.dropbox.com/s/xxx2a0p3hg07uj...0.zip?dl=0
[Embed: 25632_glvs_420.zip]
Shared with Dropbox
https://www.dropbox.com/s/xxx2a0p3hg07uj...0.zip?dl=0
Archived author: Deamon • Posted: 2018-07-30T09:49:37.883000+00:00
Original source
https://www.dropbox.com/s/sgne1411hhanro...0.zip?dl=0
[Embed: 25632_glfs_420.zip]
Shared with Dropbox
https://www.dropbox.com/s/sgne1411hhanro...0.zip?dl=0
Archived author: Deamon • Posted: 2018-07-30T09:49:58.718000+00:00
Original source
vertex and fragment for 25632 build