[DiscordArchive] <@250706991515828224> do you use the same exact formula there as in northrend inn?
[DiscordArchive] <@250706991515828224> do you use the same exact formula there as in northrend inn?
Archived author: Deamon • Posted: 2018-07-30T09:38:52.813000+00:00
Original source
for Legion I do not need it as it has perfectly readable ogl shaders
Archived author: Skarn • Posted: 2018-07-30T09:39:06.367000+00:00
Original source
Oh
urprise:
Archived author: Deamon • Posted: 2018-07-30T09:39:14.931000+00:00
Original source
urprise:
Archived author: Skarn • Posted: 2018-07-30T09:39:19.797000+00:00
Original source
Do you have the for WMO then?
Archived author: Skarn • Posted: 2018-07-30T09:39:27.322000+00:00
Original source
I doubt the semantics for flags has changed
Archived author: Deamon • Posted: 2018-07-30T09:39:39.010000+00:00
Original source
you wont see flags in shaders
Archived author: Skarn • Posted: 2018-07-30T09:40:05.453000+00:00
Original source
Yeah, but in shaders I will understand how the MOCV alpha after all computations is applied to the final color
Archived author: Skarn • Posted: 2018-07-30T09:43:09.061000+00:00
Original source
CMapObj::RenderGroup_Int
CMapObj::RenderGroup_Ext
Archived author: Deamon • Posted: 2018-07-30T09:43:37.134000+00:00
Original source
https://pastebin.com/mPVg2wJ2
[Embed: [OpenGL Shading] //vertex shader mapobjdiffuse_t1, permutation: 0 ...]
https://pastebin.com/mPVg2wJ2
Archived author: Skarn • Posted: 2018-07-30T09:43:38.836000+00:00
Original source
I am afraid some further changes to values are done in these functions though