[DiscordArchive] <@100246412050075648> so texture weight is just global transparency for the whole result of blending
[DiscordArchive] <@100246412050075648> so texture weight is just global transparency for the whole result of blending
Archived author: Adspartan • Posted: 2018-06-06T11:13:04.313000+00:00
Original source
it's one of the reasons models looked like shit when retroported
Archived author: Skarn • Posted: 2018-06-06T11:13:11.855000+00:00
Original source
They wanted to use that lookup because the cap for shaders was 2 textures per unit, right?
Archived author: Skarn • Posted: 2018-06-06T11:13:28.602000+00:00
Original source
So they were somehow using two units together?
Archived author: Skarn • Posted: 2018-06-06T11:14:02.608000+00:00
Original source
<@100246412050075648> are they blended given on the texture weight though?
Archived author: Adspartan • Posted: 2018-06-06T11:15:17.027000+00:00
Original source
it depends on the shader used, see https://wowdev.wiki/M2/Rendering#Pixel_Shaders
[Embed: Rendering]
https://wowdev.wiki/M2/Rendering
Archived author: Deamon • Posted: 2018-06-06T11:24:20.114000+00:00
Original source
50 shaders of WotLK
Archived author: Deamon • Posted: 2018-06-06T11:24:27.718000+00:00
Original source
yes, WotLK rendering is mess
Archived author: Adspartan • Posted: 2018-06-06T11:28:03.437000+00:00
Original source
that's clearly the reason for any and all noggit issues /s