[DiscordArchive] <@100246412050075648> so texture weight is just global transparency for the whole result of blending
[DiscordArchive] <@100246412050075648> so texture weight is just global transparency for the whole result of blending
Archived author: Skarn • Posted: 2018-06-06T11:02:31.532000+00:00
Original source
<@100246412050075648> so texture weight is just global transparency for the whole result of blending?
Archived author: Adspartan • Posted: 2018-06-06T11:02:48.793000+00:00
Original source
https://wowdev.wiki/M2/Rendering
[Embed: Rendering]
https://wowdev.wiki/M2/Rendering
Archived author: Skarn • Posted: 2018-06-06T11:03:57.923000+00:00
Original source
<@100246412050075648> but wow supports up to 4 textures?
Archived author: Adspartan • Posted: 2018-06-06T11:04:18.872000+00:00
Original source
take a look there also: https://wowdev.wiki/M2/.skin#Texture_units
[Embed: .skin]
https://wowdev.wiki/M2/.skin
Archived author: Skarn • Posted: 2018-06-06T11:04:56.134000+00:00
Original source
how is texture blending done if we talk wotlk?
Archived author: Adspartan • Posted: 2018-06-06T11:04:57.485000+00:00
Original source
and iirc the things on the first page are for wotlk
Archived author: Skarn • Posted: 2018-06-06T11:05:14.725000+00:00
Original source
I am just completely confused with it now
Archived author: Adspartan • Posted: 2018-06-06T11:06:08.937000+00:00
Original source
in wotlk the shader id is generated at runtime
Archived author: Adspartan • Posted: 2018-06-06T11:07:12.342000+00:00
Original source
I'm not sure how it works in the client though, but it's probably using that to do everything
Archived author: Skarn • Posted: 2018-06-06T11:07:42.866000+00:00
Original source
yeah but it is supposed to be generated based on something