[DiscordArchive] anyone have any idea why my goblins and worgens leave behind a blue and white checkered box on death
[DiscordArchive] anyone have any idea why my goblins and worgens leave behind a blue and white checkered box on death
Archived author: Crow • Posted: 2024-04-02T16:36:38.465000+00:00
Original source
ever figure out the solution, bench?
Archived author: Crow • Posted: 2024-04-02T16:36:51.140000+00:00
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hoping its serverside
Archived author: Crow • Posted: 2024-04-02T16:37:25.391000+00:00
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like something in the actual demorph handler or shapeshift handler
Archived author: Crow • Posted: 2024-04-02T16:38:23.556000+00:00
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goblin doesnt have this issue haha
Archived author: Deleted User • Posted: 2024-04-02T16:40:54.997000+00:00
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is it possible to make water textures scroll slightly at a slow speed like in retail via LiquidType.dbc, or would one need to edit the shader somehow to allow for that
Archived author: Deleted User • Posted: 2024-04-02T16:41:33.028000+00:00
Original source
trying to make it scroll by manually making a 30 frame animation results in some insanely fast scrolling
Archived author: Crow • Posted: 2024-04-02T16:57:59.663000+00:00
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SetDisplayId(GetNativeDisplayId());
looks like its called here or something
Archived author: Crow • Posted: 2024-04-02T16:58:16.921000+00:00
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over in unit::RestoreDisplayId
Archived author: stoneharry • Posted: 2024-04-02T16:59:15.892000+00:00
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That looks like the right code to be checking
Archived author: Crow • Posted: 2024-04-02T17:00:44.432000+00:00
Original source
uint32 GetNativeDisplayId() const { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }