Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] anyone have any idea why my goblins and worgens leave behind a blue and white checkered box on death

[DiscordArchive] anyone have any idea why my goblins and worgens leave behind a blue and white checkered box on death

[DiscordArchive] anyone have any idea why my goblins and worgens leave behind a blue and white checkered box on death

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rektbyfaith
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0
04-02-2024, 04:36 PM
#21
Archived author: Crow • Posted: 2024-04-02T16:36:38.465000+00:00
Original source

ever figure out the solution, bench?
rektbyfaith
04-02-2024, 04:36 PM #21

Archived author: Crow • Posted: 2024-04-02T16:36:38.465000+00:00
Original source

ever figure out the solution, bench?

rektbyfaith
Administrator
0
04-02-2024, 04:36 PM
#22
Archived author: Crow • Posted: 2024-04-02T16:36:51.140000+00:00
Original source

hoping its serverside
rektbyfaith
04-02-2024, 04:36 PM #22

Archived author: Crow • Posted: 2024-04-02T16:36:51.140000+00:00
Original source

hoping its serverside

rektbyfaith
Administrator
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04-02-2024, 04:37 PM
#23
Archived author: Crow • Posted: 2024-04-02T16:37:25.391000+00:00
Original source

like something in the actual demorph handler or shapeshift handler
rektbyfaith
04-02-2024, 04:37 PM #23

Archived author: Crow • Posted: 2024-04-02T16:37:25.391000+00:00
Original source

like something in the actual demorph handler or shapeshift handler

rektbyfaith
Administrator
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04-02-2024, 04:38 PM
#24
Archived author: Crow • Posted: 2024-04-02T16:38:23.556000+00:00
Original source

goblin doesnt have this issue haha
rektbyfaith
04-02-2024, 04:38 PM #24

Archived author: Crow • Posted: 2024-04-02T16:38:23.556000+00:00
Original source

goblin doesnt have this issue haha

rektbyfaith
Administrator
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04-02-2024, 04:40 PM
#25
Archived author: Deleted User • Posted: 2024-04-02T16:40:54.997000+00:00
Original source

is it possible to make water textures scroll slightly at a slow speed like in retail via LiquidType.dbc, or would one need to edit the shader somehow to allow for that
rektbyfaith
04-02-2024, 04:40 PM #25

Archived author: Deleted User • Posted: 2024-04-02T16:40:54.997000+00:00
Original source

is it possible to make water textures scroll slightly at a slow speed like in retail via LiquidType.dbc, or would one need to edit the shader somehow to allow for that

rektbyfaith
Administrator
0
04-02-2024, 04:41 PM
#26
Archived author: Deleted User • Posted: 2024-04-02T16:41:33.028000+00:00
Original source

trying to make it scroll by manually making a 30 frame animation results in some insanely fast scrolling
rektbyfaith
04-02-2024, 04:41 PM #26

Archived author: Deleted User • Posted: 2024-04-02T16:41:33.028000+00:00
Original source

trying to make it scroll by manually making a 30 frame animation results in some insanely fast scrolling

rektbyfaith
Administrator
0
04-02-2024, 04:57 PM
#27
Archived author: Crow • Posted: 2024-04-02T16:57:59.663000+00:00
Original source

SetDisplayId(GetNativeDisplayId());

looks like its called here or something
rektbyfaith
04-02-2024, 04:57 PM #27

Archived author: Crow • Posted: 2024-04-02T16:57:59.663000+00:00
Original source

SetDisplayId(GetNativeDisplayId());

looks like its called here or something

rektbyfaith
Administrator
0
04-02-2024, 04:58 PM
#28
Archived author: Crow • Posted: 2024-04-02T16:58:16.921000+00:00
Original source

over in unit::RestoreDisplayId
rektbyfaith
04-02-2024, 04:58 PM #28

Archived author: Crow • Posted: 2024-04-02T16:58:16.921000+00:00
Original source

over in unit::RestoreDisplayId

rektbyfaith
Administrator
0
04-02-2024, 04:59 PM
#29
Archived author: stoneharry • Posted: 2024-04-02T16:59:15.892000+00:00
Original source

That looks like the right code to be checking
rektbyfaith
04-02-2024, 04:59 PM #29

Archived author: stoneharry • Posted: 2024-04-02T16:59:15.892000+00:00
Original source

That looks like the right code to be checking

rektbyfaith
Administrator
0
04-02-2024, 05:00 PM
#30
Archived author: Crow • Posted: 2024-04-02T17:00:44.432000+00:00
Original source

uint32 GetNativeDisplayId() const { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
rektbyfaith
04-02-2024, 05:00 PM #30

Archived author: Crow • Posted: 2024-04-02T17:00:44.432000+00:00
Original source

uint32 GetNativeDisplayId() const { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }

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