Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] How do missiles work? As in the visual of a spell. It's a visual file sure, but what is making it mo

[DiscordArchive] How do missiles work? As in the visual of a spell. It's a visual file sure, but what is making it mo

[DiscordArchive] How do missiles work? As in the visual of a spell. It's a visual file sure, but what is making it mo

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rektbyfaith
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10-23-2023, 12:49 PM
#1
Archived author: Starky • Posted: 2023-10-23T12:49:55.979000+00:00
Original source

How do missiles work? As in the visual of a spell. It's a visual file sure, but what is making it move? Is it just a script that makes an invisible game object and straps the visual file into it and says go from attachment point hand to target with fly speed x? Has anyone here really dug into this to see what's happening when a spell missile visual is being cast at another player or creature?
rektbyfaith
10-23-2023, 12:49 PM #1

Archived author: Starky • Posted: 2023-10-23T12:49:55.979000+00:00
Original source

How do missiles work? As in the visual of a spell. It's a visual file sure, but what is making it move? Is it just a script that makes an invisible game object and straps the visual file into it and says go from attachment point hand to target with fly speed x? Has anyone here really dug into this to see what's happening when a spell missile visual is being cast at another player or creature?

rektbyfaith
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10-23-2023, 12:53 PM
#2
Archived author: Starky • Posted: 2023-10-23T12:53:24.687000+00:00
Original source

Or is it really an invisible npc with a fly speed that gets close, triggers the spell impact does damage and then deletes itself?
rektbyfaith
10-23-2023, 12:53 PM #2

Archived author: Starky • Posted: 2023-10-23T12:53:24.687000+00:00
Original source

Or is it really an invisible npc with a fly speed that gets close, triggers the spell impact does damage and then deletes itself?

rektbyfaith
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10-23-2023, 01:01 PM
#3
Archived author: Deleted User • Posted: 2023-10-23T13:01:32.782000+00:00
Original source

The spell speed is used to figure out the delay between a spell being cast and the missile hitting iirc
rektbyfaith
10-23-2023, 01:01 PM #3

Archived author: Deleted User • Posted: 2023-10-23T13:01:32.782000+00:00
Original source

The spell speed is used to figure out the delay between a spell being cast and the missile hitting iirc

rektbyfaith
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10-23-2023, 01:01 PM
#4
Archived author: Deleted User • Posted: 2023-10-23T13:01:45.390000+00:00
Original source

Beyond that they're purely visual afaik
rektbyfaith
10-23-2023, 01:01 PM #4

Archived author: Deleted User • Posted: 2023-10-23T13:01:45.390000+00:00
Original source

Beyond that they're purely visual afaik

rektbyfaith
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10-23-2023, 01:05 PM
#5
Archived author: Starky • Posted: 2023-10-23T13:05:09.255000+00:00
Original source

Interesting. I wonder why it is that you can delay damage by continuously moving away from a spell. You would figure that the time it takes to hit you wouldn't be a constantly updating thing if it was based on a speed that was determined on cast.
rektbyfaith
10-23-2023, 01:05 PM #5

Archived author: Starky • Posted: 2023-10-23T13:05:09.255000+00:00
Original source

Interesting. I wonder why it is that you can delay damage by continuously moving away from a spell. You would figure that the time it takes to hit you wouldn't be a constantly updating thing if it was based on a speed that was determined on cast.

rektbyfaith
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10-23-2023, 01:10 PM
#6
Archived author: psin • Posted: 2023-10-23T13:10:06.478000+00:00
Original source

specifically journeyman? you could do ``.learn all crafts`` for all professions and recipes
rektbyfaith
10-23-2023, 01:10 PM #6

Archived author: psin • Posted: 2023-10-23T13:10:06.478000+00:00
Original source

specifically journeyman? you could do ``.learn all crafts`` for all professions and recipes

rektbyfaith
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10-23-2023, 01:12 PM
#7
Archived author: robinsch • Posted: 2023-10-23T13:12:11.308000+00:00
Original source

You cannot
rektbyfaith
10-23-2023, 01:12 PM #7

Archived author: robinsch • Posted: 2023-10-23T13:12:11.308000+00:00
Original source

You cannot

rektbyfaith
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10-23-2023, 01:12 PM
#8
Archived author: Mein Name ist Hase • Posted: 2023-10-23T13:12:44.564000+00:00
Original source

You're not supposed to at least. The missile will hit later, but the damage should be calculated on time
rektbyfaith
10-23-2023, 01:12 PM #8

Archived author: Mein Name ist Hase • Posted: 2023-10-23T13:12:44.564000+00:00
Original source

You're not supposed to at least. The missile will hit later, but the damage should be calculated on time

rektbyfaith
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10-23-2023, 01:13 PM
#9
Archived author: Mein Name ist Hase • Posted: 2023-10-23T13:13:57.399000+00:00
Original source

That's why you can keep an indefinite amount of paper zeppelins in the air. The projectile is very slow, but the hit occurs with the projectile mid air and you get the zeppelin into your bag
rektbyfaith
10-23-2023, 01:13 PM #9

Archived author: Mein Name ist Hase • Posted: 2023-10-23T13:13:57.399000+00:00
Original source

That's why you can keep an indefinite amount of paper zeppelins in the air. The projectile is very slow, but the hit occurs with the projectile mid air and you get the zeppelin into your bag

rektbyfaith
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10-23-2023, 01:14 PM
#10
Archived author: robinsch • Posted: 2023-10-23T13:14:20.630000+00:00
Original source

You could apply the same trajectory logic the client uses to move the missile towards its destination server-side and recalculate the impact time
rektbyfaith
10-23-2023, 01:14 PM #10

Archived author: robinsch • Posted: 2023-10-23T13:14:20.630000+00:00
Original source

You could apply the same trajectory logic the client uses to move the missile towards its destination server-side and recalculate the impact time

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