[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?
[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?
Archived author: Aleist3r • Posted: 2023-06-29T19:30:52.731000+00:00
Original source
btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?
Archived author: stoneharry • Posted: 2023-06-29T19:31:18.141000+00:00
Original source
I think that column is not handled, there's a few I forgot to add support for. Create a github issue
Archived author: Aleist3r • Posted: 2023-06-29T19:31:35.275000+00:00
Original source
if i don't forget then sure
Archived author: Aleist3r • Posted: 2023-06-29T19:32:06.032000+00:00
Original source
it's not really a huge issue, can be done in wdbx after all, but would be convinient to do it inside
Archived author: stoneharry • Posted: 2023-06-29T19:32:58.892000+00:00
Original source
Can do it via MySQL, the design is to always edit the data via MySQL and export to DBC for deployment / patch creation. The GUI is just a frontend for the data
Archived author: Travven • Posted: 2023-06-29T19:38:01.071000+00:00
Original source
<@271350028985958408> <@271810483240042496> first of all guys, thank you so much for your answer, i really apreciated, BUT that was not the kind of animation iam talking to. A complete visual of the spell has two parts: the proper visual effect of the spell and the action the character do (the position the caracter takes depending of the spell), so iam talking about how the character is animated once it cast the spell. For example:
Archived author: stoneharry • Posted: 2023-06-29T19:38:26.484000+00:00
Original source
The animations are defined on the spell visual kit
Archived author: stoneharry • Posted: 2023-06-29T19:39:59.815000+00:00
Original source
It's just an ID -- not every model supports every animation. If you want those animations in 3.3.5 I am not sure how to get the actual animation backported
Archived author: tester • Posted: 2023-06-29T19:40:44.803000+00:00
Original source
possibly something like the animswapper program swapping a downported model with a animation transfering it to a unused-underutilized animID for whatever model you want it on
Archived author: tester • Posted: 2023-06-29T19:40:59.578000+00:00
Original source
or learn WBS and make the anims? i heard they're working