Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
06-29-2023, 07:30 PM
#1
Archived author: Aleist3r • Posted: 2023-06-29T19:30:52.731000+00:00
Original source

btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?
rektbyfaith
06-29-2023, 07:30 PM #1

Archived author: Aleist3r • Posted: 2023-06-29T19:30:52.731000+00:00
Original source

btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

rektbyfaith
Administrator
0
06-29-2023, 07:31 PM
#2
Archived author: stoneharry • Posted: 2023-06-29T19:31:18.141000+00:00
Original source

I think that column is not handled, there's a few I forgot to add support for. Create a github issue
rektbyfaith
06-29-2023, 07:31 PM #2

Archived author: stoneharry • Posted: 2023-06-29T19:31:18.141000+00:00
Original source

I think that column is not handled, there's a few I forgot to add support for. Create a github issue

rektbyfaith
Administrator
0
06-29-2023, 07:31 PM
#3
Archived author: Aleist3r • Posted: 2023-06-29T19:31:35.275000+00:00
Original source

if i don't forget then sure
rektbyfaith
06-29-2023, 07:31 PM #3

Archived author: Aleist3r • Posted: 2023-06-29T19:31:35.275000+00:00
Original source

if i don't forget then sure

rektbyfaith
Administrator
0
06-29-2023, 07:32 PM
#4
Archived author: Aleist3r • Posted: 2023-06-29T19:32:06.032000+00:00
Original source

it's not really a huge issue, can be done in wdbx after all, but would be convinient to do it inside
rektbyfaith
06-29-2023, 07:32 PM #4

Archived author: Aleist3r • Posted: 2023-06-29T19:32:06.032000+00:00
Original source

it's not really a huge issue, can be done in wdbx after all, but would be convinient to do it inside

rektbyfaith
Administrator
0
06-29-2023, 07:32 PM
#5
Archived author: stoneharry • Posted: 2023-06-29T19:32:58.892000+00:00
Original source

Can do it via MySQL, the design is to always edit the data via MySQL and export to DBC for deployment / patch creation. The GUI is just a frontend for the data
rektbyfaith
06-29-2023, 07:32 PM #5

Archived author: stoneharry • Posted: 2023-06-29T19:32:58.892000+00:00
Original source

Can do it via MySQL, the design is to always edit the data via MySQL and export to DBC for deployment / patch creation. The GUI is just a frontend for the data

rektbyfaith
Administrator
0
06-29-2023, 07:38 PM
#6
Archived author: Travven • Posted: 2023-06-29T19:38:01.071000+00:00
Original source

<@271350028985958408> <@271810483240042496> first of all guys, thank you so much for your answer, i really apreciated, BUT that was not the kind of animation iam talking to. A complete visual of the spell has two parts: the proper visual effect of the spell and the action the character do (the position the caracter takes depending of the spell), so iam talking about how the character is animated once it cast the spell. For example:
rektbyfaith
06-29-2023, 07:38 PM #6

Archived author: Travven • Posted: 2023-06-29T19:38:01.071000+00:00
Original source

<@271350028985958408> <@271810483240042496> first of all guys, thank you so much for your answer, i really apreciated, BUT that was not the kind of animation iam talking to. A complete visual of the spell has two parts: the proper visual effect of the spell and the action the character do (the position the caracter takes depending of the spell), so iam talking about how the character is animated once it cast the spell. For example:

rektbyfaith
Administrator
0
06-29-2023, 07:38 PM
#7
Archived author: stoneharry • Posted: 2023-06-29T19:38:26.484000+00:00
Original source

The animations are defined on the spell visual kit
rektbyfaith
06-29-2023, 07:38 PM #7

Archived author: stoneharry • Posted: 2023-06-29T19:38:26.484000+00:00
Original source

The animations are defined on the spell visual kit

rektbyfaith
Administrator
0
06-29-2023, 07:39 PM
#8
Archived author: stoneharry • Posted: 2023-06-29T19:39:59.815000+00:00
Original source

It's just an ID -- not every model supports every animation. If you want those animations in 3.3.5 I am not sure how to get the actual animation backported
rektbyfaith
06-29-2023, 07:39 PM #8

Archived author: stoneharry • Posted: 2023-06-29T19:39:59.815000+00:00
Original source

It's just an ID -- not every model supports every animation. If you want those animations in 3.3.5 I am not sure how to get the actual animation backported

rektbyfaith
Administrator
0
06-29-2023, 07:40 PM
#9
Archived author: tester • Posted: 2023-06-29T19:40:44.803000+00:00
Original source

possibly something like the animswapper program swapping a downported model with a animation transfering it to a unused-underutilized animID for whatever model you want it on
rektbyfaith
06-29-2023, 07:40 PM #9

Archived author: tester • Posted: 2023-06-29T19:40:44.803000+00:00
Original source

possibly something like the animswapper program swapping a downported model with a animation transfering it to a unused-underutilized animID for whatever model you want it on

rektbyfaith
Administrator
0
06-29-2023, 07:40 PM
#10
Archived author: tester • Posted: 2023-06-29T19:40:59.578000+00:00
Original source

or learn WBS and make the anims? i heard they're working
rektbyfaith
06-29-2023, 07:40 PM #10

Archived author: tester • Posted: 2023-06-29T19:40:59.578000+00:00
Original source

or learn WBS and make the anims? i heard they're working

Pages (2): 1 2 Next
Recently Browsing
 
Recently Browsing