Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

[DiscordArchive] btw am i blind or there is no option to edit ShapeshiftExclude column in spell editor?

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rektbyfaith
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06-29-2023, 07:41 PM
#11
Archived author: Travven • Posted: 2023-06-29T19:41:38.756000+00:00
Original source

th animation are defined in AnimationData.dbc
rektbyfaith
06-29-2023, 07:41 PM #11

Archived author: Travven • Posted: 2023-06-29T19:41:38.756000+00:00
Original source

th animation are defined in AnimationData.dbc

rektbyfaith
Administrator
0
06-29-2023, 07:41 PM
#12
Archived author: Travven • Posted: 2023-06-29T19:41:46.551000+00:00
Original source

iam talking about those animations
rektbyfaith
06-29-2023, 07:41 PM #12

Archived author: Travven • Posted: 2023-06-29T19:41:46.551000+00:00
Original source

iam talking about those animations

rektbyfaith
Administrator
0
06-29-2023, 07:42 PM
#13
Archived author: Aleist3r • Posted: 2023-06-29T19:42:21.705000+00:00
Original source

interesting observation from today, WBS m2 branch was actually able to import MoP armature with anims so there's a start, transplanting those groups to 3.3.5 models should in theory be possible
rektbyfaith
06-29-2023, 07:42 PM #13

Archived author: Aleist3r • Posted: 2023-06-29T19:42:21.705000+00:00
Original source

interesting observation from today, WBS m2 branch was actually able to import MoP armature with anims so there's a start, transplanting those groups to 3.3.5 models should in theory be possible

rektbyfaith
Administrator
0
06-29-2023, 07:43 PM
#14
Archived author: Supora • Posted: 2023-06-29T19:43:05.881000+00:00
Original source

The animation used by spell is defined in spell visual kit as harry said
rektbyfaith
06-29-2023, 07:43 PM #14

Archived author: Supora • Posted: 2023-06-29T19:43:05.881000+00:00
Original source

The animation used by spell is defined in spell visual kit as harry said

rektbyfaith
Administrator
0
06-29-2023, 07:45 PM
#15
Archived author: Travven • Posted: 2023-06-29T19:45:05.992000+00:00
Original source

yes, but the animations the player do, are defined in AnimationData.dbc
rektbyfaith
06-29-2023, 07:45 PM #15

Archived author: Travven • Posted: 2023-06-29T19:45:05.992000+00:00
Original source

yes, but the animations the player do, are defined in AnimationData.dbc

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