[DiscordArchive] Your problem is fixed? Or not?
[DiscordArchive] Your problem is fixed? Or not?
Archived author: Maezura • Posted: 2022-11-13T20:09:11.736000+00:00
Original source
Your problem is fixed? Or not?
Archived author: Pursche • Posted: 2022-11-13T20:10:10.008000+00:00
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Actually shit, my bad.
Archived author: Pursche • Posted: 2022-11-13T20:10:34.614000+00:00
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```glm::mat4 VPmatrix = projection * view;```
Lets only do VP for now
Archived author: Pursche • Posted: 2022-11-13T20:10:46.870000+00:00
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I wanna try something.
Archived author: Kaev • Posted: 2022-11-13T20:11:59.927000+00:00
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will do, compiling again because modifying world.h causes a long recompile again.. Why the fuck does it take so long
Archived author: Pursche • Posted: 2022-11-13T20:12:28.904000+00:00
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When we have the VP matrix, we want to multiply the objects vec3 position with it. But our matrix is 4x4 and we can only multiply with a vec4, the ancient mathematicians made it so.
So we will try this: ```vec4 screenPos = vec4(position, 1.0f) * VPMatrix;```
Archived author: Kaev • Posted: 2022-11-13T20:12:31.239000+00:00
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I can compile a huge ass C# solution with 70+ projects way faster than noggit when i edit world.h
Archived author: Intemporel • Posted: 2022-11-13T20:12:44.289000+00:00
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Right click on noggit solution, debug -> start new instance
Archived author: Pursche • Posted: 2022-11-13T20:12:52.989000+00:00
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And then we print screenPos and see what it looks like.