Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Your problem is fixed? Or not?

[DiscordArchive] Your problem is fixed? Or not?

[DiscordArchive] Your problem is fixed? Or not?

rektbyfaith
Administrator
0
11-13-2022, 08:09 PM
#1
Archived author: Maezura • Posted: 2022-11-13T20:09:11.736000+00:00
Original source

Your problem is fixed? Or not?
rektbyfaith
11-13-2022, 08:09 PM #1

Archived author: Maezura • Posted: 2022-11-13T20:09:11.736000+00:00
Original source

Your problem is fixed? Or not?

rektbyfaith
Administrator
0
11-13-2022, 08:10 PM
#2
Archived author: Pursche • Posted: 2022-11-13T20:10:10.008000+00:00
Original source

Actually shit, my bad.
rektbyfaith
11-13-2022, 08:10 PM #2

Archived author: Pursche • Posted: 2022-11-13T20:10:10.008000+00:00
Original source

Actually shit, my bad.

rektbyfaith
Administrator
0
11-13-2022, 08:10 PM
#3
Archived author: Pursche • Posted: 2022-11-13T20:10:34.614000+00:00
Original source

```glm::mat4 VPmatrix = projection * view;```

Lets only do VP for now
rektbyfaith
11-13-2022, 08:10 PM #3

Archived author: Pursche • Posted: 2022-11-13T20:10:34.614000+00:00
Original source

```glm::mat4 VPmatrix = projection * view;```

Lets only do VP for now

rektbyfaith
Administrator
0
11-13-2022, 08:10 PM
#4
Archived author: Pursche • Posted: 2022-11-13T20:10:46.870000+00:00
Original source

I wanna try something.
rektbyfaith
11-13-2022, 08:10 PM #4

Archived author: Pursche • Posted: 2022-11-13T20:10:46.870000+00:00
Original source

I wanna try something.

rektbyfaith
Administrator
0
11-13-2022, 08:11 PM
#5
Archived author: Kaev • Posted: 2022-11-13T20:11:59.927000+00:00
Original source

will do, compiling again because modifying world.h causes a long recompile again.. Why the fuck does it take so long
rektbyfaith
11-13-2022, 08:11 PM #5

Archived author: Kaev • Posted: 2022-11-13T20:11:59.927000+00:00
Original source

will do, compiling again because modifying world.h causes a long recompile again.. Why the fuck does it take so long

rektbyfaith
Administrator
0
11-13-2022, 08:12 PM
#6
Archived author: Pursche • Posted: 2022-11-13T20:12:28.904000+00:00
Original source

When we have the VP matrix, we want to multiply the objects vec3 position with it. But our matrix is 4x4 and we can only multiply with a vec4, the ancient mathematicians made it so.

So we will try this: ```vec4 screenPos = vec4(position, 1.0f) * VPMatrix;```
rektbyfaith
11-13-2022, 08:12 PM #6

Archived author: Pursche • Posted: 2022-11-13T20:12:28.904000+00:00
Original source

When we have the VP matrix, we want to multiply the objects vec3 position with it. But our matrix is 4x4 and we can only multiply with a vec4, the ancient mathematicians made it so.

So we will try this: ```vec4 screenPos = vec4(position, 1.0f) * VPMatrix;```

rektbyfaith
Administrator
0
11-13-2022, 08:12 PM
#7
Archived author: Kaev • Posted: 2022-11-13T20:12:31.239000+00:00
Original source

I can compile a huge ass C# solution with 70+ projects way faster than noggit when i edit world.h
rektbyfaith
11-13-2022, 08:12 PM #7

Archived author: Kaev • Posted: 2022-11-13T20:12:31.239000+00:00
Original source

I can compile a huge ass C# solution with 70+ projects way faster than noggit when i edit world.h

rektbyfaith
Administrator
0
11-13-2022, 08:12 PM
#8
Archived author: Intemporel • Posted: 2022-11-13T20:12:44.289000+00:00
Original source

Right click on noggit solution, debug -> start new instance
rektbyfaith
11-13-2022, 08:12 PM #8

Archived author: Intemporel • Posted: 2022-11-13T20:12:44.289000+00:00
Original source

Right click on noggit solution, debug -> start new instance

rektbyfaith
Administrator
0
11-13-2022, 08:12 PM
#9
Archived author: Pursche • Posted: 2022-11-13T20:12:52.989000+00:00
Original source

And then we print screenPos and see what it looks like.
rektbyfaith
11-13-2022, 08:12 PM #9

Archived author: Pursche • Posted: 2022-11-13T20:12:52.989000+00:00
Original source

And then we print screenPos and see what it looks like.

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)