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Delayed Moderation
[DiscordArchive] Do you have an easy way to get all entities currently shown by the viewport though?
rektbyfaith
, 11-13-2022, 09:42 PM
Replies
3
Views
4
Foe
11-13-2022, 09:42 PM
[DiscordArchive] Do you have an easy way to get all entities currently shown by the viewport though?
by
rektbyfaith
Foe
11-13-2022, 09:42 PM
[DiscordArchive] so i can safely delete both screenPos.z lines?
rektbyfaith
, 11-13-2022, 09:33 PM
Replies
16
Views
42
Kaev
11-13-2022, 09:33 PM
[DiscordArchive] so i can safely delete both screenPos.z lines?
by
rektbyfaith
Kaev
11-13-2022, 09:33 PM
[DiscordArchive] XZY first is for what ? model position ?
rektbyfaith
, 11-13-2022, 09:26 PM
Replies
21
Views
42
Intemporel
11-13-2022, 09:26 PM
[DiscordArchive] XZY first is for what ? model position ?
by
rektbyfaith
Intemporel
11-13-2022, 09:26 PM
[DiscordArchive] ?*
rektbyfaith
, 11-13-2022, 09:24 PM
Replies
6
Views
12
Foe
11-13-2022, 09:24 PM
[DiscordArchive] ?*
by
rektbyfaith
Foe
11-13-2022, 09:24 PM
[DiscordArchive] and when the model is literally in the left window border, is it 0?
rektbyfaith
, 11-13-2022, 09:24 PM
Replies
1
Views
6
bandysc
11-13-2022, 09:24 PM
[DiscordArchive] and when the model is literally in the left window border, is it 0?
by
rektbyfaith
bandysc
11-13-2022, 09:24 PM
[DiscordArchive] What do you need this for anyway kaev?
rektbyfaith
, 11-13-2022, 09:08 PM
Replies
45
Views
74
Foe
11-13-2022, 09:08 PM
[DiscordArchive] What do you need this for anyway kaev?
by
rektbyfaith
Foe
11-13-2022, 09:08 PM
[DiscordArchive] Does that look right?
rektbyfaith
, 11-13-2022, 08:47 PM
Replies
25
Views
51
Kaev
11-13-2022, 08:47 PM
[DiscordArchive] Does that look right?
by
rektbyfaith
Kaev
11-13-2022, 08:47 PM
[DiscordArchive] Is the object at the center of the screen?
rektbyfaith
, 11-13-2022, 08:33 PM
Replies
23
Views
61
Pursche
11-13-2022, 08:33 PM
[DiscordArchive] Is the object at the center of the screen?
by
rektbyfaith
Pursche
11-13-2022, 08:33 PM
[DiscordArchive] I added << std::fixed << std::setprecision(5) to the log, i guess that's correct way?
rektbyfaith
, 11-13-2022, 08:30 PM
Replies
1
Views
10
Kaev
11-13-2022, 08:30 PM
[DiscordArchive] I added << std::fixed << std::setprecision(5) to the log, i guess that's correct way?
by
rektbyfaith
Kaev
11-13-2022, 08:30 PM
[DiscordArchive] Is thr object visible on screen when you do that?
rektbyfaith
, 11-13-2022, 08:25 PM
Replies
3
Views
8
Pursche
11-13-2022, 08:25 PM
[DiscordArchive] Is thr object visible on screen when you do that?
by
rektbyfaith
Pursche
11-13-2022, 08:25 PM
[DiscordArchive] you can do it like that in a shader, right?
rektbyfaith
, 11-13-2022, 08:24 PM
Replies
4
Views
10
Kaev
11-13-2022, 08:24 PM
[DiscordArchive] you can do it like that in a shader, right?
by
rektbyfaith
Kaev
11-13-2022, 08:24 PM
[DiscordArchive] This is for project 3D point on 2D screen space ?
rektbyfaith
, 11-13-2022, 08:14 PM
Replies
10
Views
18
Intemporel
11-13-2022, 08:14 PM
[DiscordArchive] This is for project 3D point on 2D screen space ?
by
rektbyfaith
Intemporel
11-13-2022, 08:14 PM
[DiscordArchive] position is the models position, not trans transformMatrix right?
rektbyfaith
, 11-13-2022, 08:14 PM
Replies
0
Views
6
Kaev
11-13-2022, 08:14 PM
[DiscordArchive] position is the models position, not trans transformMatrix right?
by
rektbyfaith
Kaev
11-13-2022, 08:14 PM
[DiscordArchive] How did you do ?
rektbyfaith
, 11-13-2022, 08:13 PM
Replies
0
Views
4
Intemporel
11-13-2022, 08:13 PM
[DiscordArchive] How did you do ?
by
rektbyfaith
Intemporel
11-13-2022, 08:13 PM
[DiscordArchive] why should that be faster?
rektbyfaith
, 11-13-2022, 08:13 PM
Replies
0
Views
4
Kaev
11-13-2022, 08:13 PM
[DiscordArchive] why should that be faster?
by
rektbyfaith
Kaev
11-13-2022, 08:13 PM
[DiscordArchive] Your problem is fixed? Or not?
rektbyfaith
, 11-13-2022, 08:09 PM
Replies
8
Views
22
Maezura
11-13-2022, 08:09 PM
[DiscordArchive] Your problem is fixed? Or not?
by
rektbyfaith
Maezura
11-13-2022, 08:09 PM
[DiscordArchive] like in screen space of the render window?
rektbyfaith
, 11-13-2022, 07:40 PM
Replies
47
Views
78
Kaev
11-13-2022, 07:40 PM
[DiscordArchive] like in screen space of the render window?
by
rektbyfaith
Kaev
11-13-2022, 07:40 PM
[DiscordArchive] Exactly, we want the inverted ModelViewProjection matrix. For now we know where to get them from, le
rektbyfaith
, 11-13-2022, 07:39 PM
Replies
1
Views
8
Pursche
11-13-2022, 07:39 PM
[DiscordArchive] Exactly, we want the inverted ModelViewProjection matrix. For now we know where to get them from, le
by
rektbyfaith
Pursche
11-13-2022, 07:39 PM
[DiscordArchive] i guess it could be this?
rektbyfaith
, 11-13-2022, 07:36 PM
Replies
1
Views
5
Kaev
11-13-2022, 07:36 PM
[DiscordArchive] i guess it could be this?
by
rektbyfaith
Kaev
11-13-2022, 07:36 PM
[DiscordArchive] all patched wow exe has ?
rektbyfaith
, 11-13-2022, 05:04 PM
Replies
5
Views
15
Fluxurion
11-13-2022, 05:04 PM
[DiscordArchive] all patched wow exe has ?
by
rektbyfaith
Fluxurion
11-13-2022, 05:04 PM
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WoWModding Support Archives
Pages (691):
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371
372
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Next
Jump to page
Mark Read
Delayed Moderation
[DiscordArchive] Do you have an easy way to get all entities currently shown by the viewport though?
rektbyfaith
, 11-13-2022, 09:42 PM
Replies
3
Views
4
Foe
11-13-2022, 09:42 PM
[DiscordArchive] Do you have an easy way to get all entities currently shown by the viewport though?
by
rektbyfaith
Foe
11-13-2022, 09:42 PM
[DiscordArchive] so i can safely delete both screenPos.z lines?
rektbyfaith
, 11-13-2022, 09:33 PM
Replies
16
Views
42
Kaev
11-13-2022, 09:33 PM
[DiscordArchive] so i can safely delete both screenPos.z lines?
by
rektbyfaith
Kaev
11-13-2022, 09:33 PM
[DiscordArchive] XZY first is for what ? model position ?
rektbyfaith
, 11-13-2022, 09:26 PM
Replies
21
Views
42
Intemporel
11-13-2022, 09:26 PM
[DiscordArchive] XZY first is for what ? model position ?
by
rektbyfaith
Intemporel
11-13-2022, 09:26 PM
[DiscordArchive] ?*
rektbyfaith
, 11-13-2022, 09:24 PM
Replies
6
Views
12
Foe
11-13-2022, 09:24 PM
[DiscordArchive] ?*
by
rektbyfaith
Foe
11-13-2022, 09:24 PM
[DiscordArchive] and when the model is literally in the left window border, is it 0?
rektbyfaith
, 11-13-2022, 09:24 PM
Replies
1
Views
6
bandysc
11-13-2022, 09:24 PM
[DiscordArchive] and when the model is literally in the left window border, is it 0?
by
rektbyfaith
bandysc
11-13-2022, 09:24 PM
[DiscordArchive] What do you need this for anyway kaev?
rektbyfaith
, 11-13-2022, 09:08 PM
Replies
45
Views
74
Foe
11-13-2022, 09:08 PM
[DiscordArchive] What do you need this for anyway kaev?
by
rektbyfaith
Foe
11-13-2022, 09:08 PM
[DiscordArchive] Does that look right?
rektbyfaith
, 11-13-2022, 08:47 PM
Replies
25
Views
51
Kaev
11-13-2022, 08:47 PM
[DiscordArchive] Does that look right?
by
rektbyfaith
Kaev
11-13-2022, 08:47 PM
[DiscordArchive] Is the object at the center of the screen?
rektbyfaith
, 11-13-2022, 08:33 PM
Replies
23
Views
61
Pursche
11-13-2022, 08:33 PM
[DiscordArchive] Is the object at the center of the screen?
by
rektbyfaith
Pursche
11-13-2022, 08:33 PM
[DiscordArchive] I added << std::fixed << std::setprecision(5) to the log, i guess that's correct way?
rektbyfaith
, 11-13-2022, 08:30 PM
Replies
1
Views
10
Kaev
11-13-2022, 08:30 PM
[DiscordArchive] I added << std::fixed << std::setprecision(5) to the log, i guess that's correct way?
by
rektbyfaith
Kaev
11-13-2022, 08:30 PM
[DiscordArchive] Is thr object visible on screen when you do that?
rektbyfaith
, 11-13-2022, 08:25 PM
Replies
3
Views
8
Pursche
11-13-2022, 08:25 PM
[DiscordArchive] Is thr object visible on screen when you do that?
by
rektbyfaith
Pursche
11-13-2022, 08:25 PM
[DiscordArchive] you can do it like that in a shader, right?
rektbyfaith
, 11-13-2022, 08:24 PM
Replies
4
Views
10
Kaev
11-13-2022, 08:24 PM
[DiscordArchive] you can do it like that in a shader, right?
by
rektbyfaith
Kaev
11-13-2022, 08:24 PM
[DiscordArchive] This is for project 3D point on 2D screen space ?
rektbyfaith
, 11-13-2022, 08:14 PM
Replies
10
Views
18
Intemporel
11-13-2022, 08:14 PM
[DiscordArchive] This is for project 3D point on 2D screen space ?
by
rektbyfaith
Intemporel
11-13-2022, 08:14 PM
[DiscordArchive] position is the models position, not trans transformMatrix right?
rektbyfaith
, 11-13-2022, 08:14 PM
Replies
0
Views
6
Kaev
11-13-2022, 08:14 PM
[DiscordArchive] position is the models position, not trans transformMatrix right?
by
rektbyfaith
Kaev
11-13-2022, 08:14 PM
[DiscordArchive] How did you do ?
rektbyfaith
, 11-13-2022, 08:13 PM
Replies
0
Views
4
Intemporel
11-13-2022, 08:13 PM
[DiscordArchive] How did you do ?
by
rektbyfaith
Intemporel
11-13-2022, 08:13 PM
[DiscordArchive] why should that be faster?
rektbyfaith
, 11-13-2022, 08:13 PM
Replies
0
Views
4
Kaev
11-13-2022, 08:13 PM
[DiscordArchive] why should that be faster?
by
rektbyfaith
Kaev
11-13-2022, 08:13 PM
[DiscordArchive] Your problem is fixed? Or not?
rektbyfaith
, 11-13-2022, 08:09 PM
Replies
8
Views
22
Maezura
11-13-2022, 08:09 PM
[DiscordArchive] Your problem is fixed? Or not?
by
rektbyfaith
Maezura
11-13-2022, 08:09 PM
[DiscordArchive] like in screen space of the render window?
rektbyfaith
, 11-13-2022, 07:40 PM
Replies
47
Views
78
Kaev
11-13-2022, 07:40 PM
[DiscordArchive] like in screen space of the render window?
by
rektbyfaith
Kaev
11-13-2022, 07:40 PM
[DiscordArchive] Exactly, we want the inverted ModelViewProjection matrix. For now we know where to get them from, le
rektbyfaith
, 11-13-2022, 07:39 PM
Replies
1
Views
8
Pursche
11-13-2022, 07:39 PM
[DiscordArchive] Exactly, we want the inverted ModelViewProjection matrix. For now we know where to get them from, le
by
rektbyfaith
Pursche
11-13-2022, 07:39 PM
[DiscordArchive] i guess it could be this?
rektbyfaith
, 11-13-2022, 07:36 PM
Replies
1
Views
5
Kaev
11-13-2022, 07:36 PM
[DiscordArchive] i guess it could be this?
by
rektbyfaith
Kaev
11-13-2022, 07:36 PM
[DiscordArchive] all patched wow exe has ?
rektbyfaith
, 11-13-2022, 05:04 PM
Replies
5
Views
15
Fluxurion
11-13-2022, 05:04 PM
[DiscordArchive] all patched wow exe has ?
by
rektbyfaith
Fluxurion
11-13-2022, 05:04 PM
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