Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a

[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a

[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a

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rektbyfaith
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06-20-2022, 06:32 PM
#21
Archived author: <o> • Posted: 2022-06-20T18:32:22.915000+00:00
Original source

they might have, we have a more db row-oriented system for dynamic items in tswow now that tester wrote
rektbyfaith
06-20-2022, 06:32 PM #21

Archived author: <o> • Posted: 2022-06-20T18:32:22.915000+00:00
Original source

they might have, we have a more db row-oriented system for dynamic items in tswow now that tester wrote

rektbyfaith
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06-20-2022, 06:32 PM
#22
Archived author: <o> • Posted: 2022-06-20T18:32:45.450000+00:00
Original source

but it has the drawbacks vblanco mentioned, if you rely too much on those kinds of dynamic items your db never stops growing
rektbyfaith
06-20-2022, 06:32 PM #22

Archived author: <o> • Posted: 2022-06-20T18:32:45.450000+00:00
Original source

but it has the drawbacks vblanco mentioned, if you rely too much on those kinds of dynamic items your db never stops growing

rektbyfaith
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06-20-2022, 06:33 PM
#23
Archived author: whatwere • Posted: 2022-06-20T18:33:16.038000+00:00
Original source

Isn't this solved in WoW by a lack of "dynamic" item storage with a theoretical hard cap per player/account?
rektbyfaith
06-20-2022, 06:33 PM #23

Archived author: whatwere • Posted: 2022-06-20T18:33:16.038000+00:00
Original source

Isn't this solved in WoW by a lack of "dynamic" item storage with a theoretical hard cap per player/account?

rektbyfaith
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06-20-2022, 06:33 PM
#24
Archived author: whatwere • Posted: 2022-06-20T18:33:50.378000+00:00
Original source

If you have a million different players that's a maximum of around 200ish items
rektbyfaith
06-20-2022, 06:33 PM #24

Archived author: whatwere • Posted: 2022-06-20T18:33:50.378000+00:00
Original source

If you have a million different players that's a maximum of around 200ish items

rektbyfaith
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06-20-2022, 06:34 PM
#25
Archived author: <o> • Posted: 2022-06-20T18:34:03.202000+00:00
Original source

somewhat, but item templates are really big by default, and if each player can hold hundreds of them you'll run into some real storage problem at some point
rektbyfaith
06-20-2022, 06:34 PM #25

Archived author: <o> • Posted: 2022-06-20T18:34:03.202000+00:00
Original source

somewhat, but item templates are really big by default, and if each player can hold hundreds of them you'll run into some real storage problem at some point

rektbyfaith
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06-20-2022, 06:34 PM
#26
Archived author: <o> • Posted: 2022-06-20T18:34:34.724000+00:00
Original source

of course you can create smart solutions to solve that, but that's not the system we have currently
rektbyfaith
06-20-2022, 06:34 PM #26

Archived author: <o> • Posted: 2022-06-20T18:34:34.724000+00:00
Original source

of course you can create smart solutions to solve that, but that's not the system we have currently

rektbyfaith
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06-20-2022, 06:35 PM
#27
Archived author: whatwere • Posted: 2022-06-20T18:35:20.673000+00:00
Original source

I guess nested Jewelcrafting is probably not the smart solution
rektbyfaith
06-20-2022, 06:35 PM #27

Archived author: whatwere • Posted: 2022-06-20T18:35:20.673000+00:00
Original source

I guess nested Jewelcrafting is probably not the smart solution

rektbyfaith
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06-20-2022, 06:35 PM
#28
Archived author: whatwere • Posted: 2022-06-20T18:35:41.705000+00:00
Original source

Where each jewel holds more jewels and the stats of the item are the sum of all of them recursively
rektbyfaith
06-20-2022, 06:35 PM #28

Archived author: whatwere • Posted: 2022-06-20T18:35:41.705000+00:00
Original source

Where each jewel holds more jewels and the stats of the item are the sum of all of them recursively

rektbyfaith
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06-20-2022, 06:36 PM
#29
Archived author: whatwere • Posted: 2022-06-20T18:36:09.031000+00:00
Original source

Had that idea at some point, luckily it never got anywhere
rektbyfaith
06-20-2022, 06:36 PM #29

Archived author: whatwere • Posted: 2022-06-20T18:36:09.031000+00:00
Original source

Had that idea at some point, luckily it never got anywhere

rektbyfaith
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06-20-2022, 06:36 PM
#30
Archived author: <o> • Posted: 2022-06-20T18:36:43.961000+00:00
Original source

not if that recursion grows infinitely since you can then have unlimited amounts of items, but that'd be more a system for its own sake than solving anything storage or performance
rektbyfaith
06-20-2022, 06:36 PM #30

Archived author: <o> • Posted: 2022-06-20T18:36:43.961000+00:00
Original source

not if that recursion grows infinitely since you can then have unlimited amounts of items, but that'd be more a system for its own sake than solving anything storage or performance

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